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Identification of Generative AI Usage Profiles and Implications for Critical Thinking Skills in Physics Learning Aminudin Zakaria; Budi Jatmiko; Binar Kurnia Prahani; Cahyo Febri Wijaksono
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective: This study aims to map students' Gen AI usage profiles during physics learning. In addition, this study will also examine the correlation between these variables and students' critical thinking skills in physics learning. Method: A non-experimental, quantitative, ex post facto design was used in this study. This research design captures phenomena that occur naturally without treatment. The research instrument used questionnaires and tests. Data analysis used descriptive statistics, the Kruskal-Wallis test, and the Spearman correlation test. Results: Students still tend to accept answers from Gen AI quickly during physics learning. Only a small portion are accustomed to doubting, checking, and evaluating Gen AI answers. There are differences in critical thinking skills across groups of students with different patterns of Gen AI use, with an ε2 of 0.410. The profile of Gen AI usage is positively correlated with critical thinking skills, with a correlation coefficient of 0.525 in the medium category. Novelty: This study contributes by revealing the profile of students' Gen AI use in physics learning and by providing empirical evidence that the quality of ethical and reflective use has a strong influence and is positively correlated with critical thinking skills.
The Effectiveness of Ecoviar (Ecosystem via Augmented Reality) Learning Media in Enhancing Students’ Computational Thinking and Scientific Literacy Tinezia Cendani; Andi Kristanto; Andi Mariono; Aminudin Zakaria; Khoirun Nisa'
JPPS (Jurnal Penelitian Pendidikan Sains) Vol. 15 No. 2 (2026)
Publisher : Universitas Negeri Surabaya

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Abstract

Objective : The objective of this study was to assess the effectiveness of ECOVIAR (Ecosystem via Augmented Reality) learning media in improving elementary school students' Computational Thinking and scientific literacy skills on ecosystem material. Method: A quasi-experimental design with a non-equivalent control group design was used in this study. A total of 60 fifth-grade students participating in the experimental class and the control class were used as the research sample. The experimental class was given treatment using ECOVIAR media, while the control class underwent conventional learning. Data were collected using a validated long-response test to measure Computational Thinking and scientific literacy. Data analysis was calculated using a normality test, a homogeneity test, and an independent sample t-test. Results: The findings indicated no significant difference in the initial abilities between the two groups (Sig. > 0.05). However, significant differences were found in the post-test results for both computational thinking (Sig. = 0.002 < 0.05) and scientific literacy (Sig. = 0.000 < 0.05). It is concluded that students taught using ECOVIAR media achieved significantly higher learning outcomes compared to those in the conventional learning group. Novelty: The development and utilization of Augmented Reality media in learning specifically designed for the ecosystem of learning materials with a main focus on improving Computational Thinking and scientific literacy is a novelty in this study, because it is still rarely studied simultaneously in elementary school expansion.