Dedeh Kartini
Universitas Singaperbangsa Karawang, Indonesia

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ANALYSIS OF VOCABULARY USAGE IN THE ANIMATED FILM 'TOY STORY I' AS A MEANS OF ENHANCING ENGLISH PROFICIENCY IN CHILDREN Ridwan Ghozali; Yousef Bani Ahmad; Dedeh Kartini
PROJECT (Professional Journal of English Education) Vol. 7 No. 1 (2024): VOLUME 7 NUMBER 1, JANUARY 2024
Publisher : IKIP Siliwangi

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Abstract

This study employs qualitative content analysis to explore the diverse vocabulary usage within the animated film "Toy Story I" and its potential to enhance English proficiency in children. The research focuses on systematically sampling dialogues categorized into figurative, idiomatic, and slang vocabulary types, unveiling the intricate language dynamics embedded in the film. Through this analysis, the study highlights how exposure to various vocabulary types in multimedia entertainment can contribute to a comprehensive language learning experience. By immersing children in figurative expressions, idiomatic nuances, and contemporary slang, the film engages their critical thinking, cultural awareness, and conversational skills. This holistic approach aligns with established vocabulary acquisition theories, fostering vocabulary retention and promoting a deeper understanding of language nuances. Ultimately, the study underscores the significant role of multimedia entertainment, exemplified by "Toy Story I," in innovatively enhancing language learning strategies for educators, parents, and language development specialists seeking effective methods to elevate children's English proficiency.
Development of the Citizenship Education Method in Fostering Digital Citizenship Through Information and Communication Technology in Schools Dedeh Kartini; Sri Anggraini Kusuma Dewi
International Journal of Science and Society Vol 6 No 1 (2024): International Journal of Science and Society (IJSOC)
Publisher : GoAcademica Research & Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54783/ijsoc.v6i1.1001

Abstract

The presence of information technology generally has a fairly high positive impact on society. This can help facilitate various community activities. However, unfortunately, there is a lot of misuse of this technology, so as a result there is a need to learn the norms for using technology, especially among students. This research then aims to look at strategies for developing PKN methods so that they can foster digital citizenship by utilizing information and communication technology in schools. This research will be carried out using a qualitative approach. The population used in this research was class XI students at Rawamerta State Vocational School. The results of this research then found that increasing understanding of the concept of digital citizenship can be stimulated through the preparation of Citizenship Education materials that attract students' interest. The attraction of a topic will be an incentive for students to be more active in learning, especially when the material is integrated into the context of everyday life. Contextual digital citizenship material can be presented in the form of concrete experiences, making it easier for students to understand the learning content. Thus, the development of digital citizenship can be successful through this approach.