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Dampak Pembengkakan Beban Subsidi Energi Terhadap Bahan Bakar Minyak Setelah Pandemi Bagi Masyarakat Indonesia Wiwit Aulia
SANTRI : Jurnal Ekonomi dan Keuangan Islam Vol. 2 No. 1 (2024): Februari : SANTRI : Jurnal Ekonomi dan Keuangan Islam
Publisher : Asosiasi Riset Ekonomi dan Akuntansi Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/santri.v2i1.202

Abstract

Fuel oil (BBM) is a commodity whose price is determined by the state. It has been approximately 3 months since fuel oil prices experienced an increase due to the increasing burden of energy subsidies. This has had a significant impact on almost all Indonesian people, which has also been exacerbated by the impact after the pandemic. Based on this case, this article was written with the aim of providing more in-depth information regarding the impact of the swelling burden of energy subsidies which influenced the increase in fuel prices after the pandemic event due to Covid-19 in Indonesia. The literature review research method was used in this research by identifying and evaluating the results of research and ideas that had previously been produced by other researchers. The results of the research found that the increase in the subsidy burden had an effect on the increase in fuel oil (BBM) prices which then had an impact on the prices of goods and services which also increased following the increase in fuel oil (BBM) prices.
PENGEMBANGAN MEDIA PEMBELAJARAN FLIPBOOK DIGITAL INTERAKTIF DENGAN INTEGRASI AUGMENTED REALITY (AR) FASE F PADA MATA PELAJARAN TEKNOLOGI PERKANTORAN SMKN 12 JAKARTA Wiwit Aulia; Darma Rika Swaramarinda; Ferry Setyadi Atmadja
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 12 No. 03 (2026): Volume 12 Nomer 03, September 2026 Publication
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v12i03.18387

Abstract

The lack of learning media that serve as both the primary learning resource and provide visual reinforcement in the Office Technology subject at SMKN 12 Jakarta motivated this study. This study aimed to develop an interactive digital flipbook integrated with Augmented Reality (AR) that is feasible and effective for learning. The research employed the Research and Development (R&D) method using the ADDIE model, which consists of the analysis, design, development, implementation, and evaluation stages. The results showed that the developed learning media were highly feasible and effective, with an average feasibility score of 90.79% and an N-Gain score of 0.77. Therefore, the interactive digital flipbook integrated with AR is considered highly feasible and effective as the primary learning resource for the Office Technology subject (Phase F) at SMKN 12 Jakarta.