Fera Zasrianita
Universitas Islam Negeri Fatmawati Sukarno Bengkulu, Bengkulu, Indonesia

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Analysis of an English Teacher Talk in the Classroom Interaction at MTs Humaira Kota Bengkulu Gressia Julia Eriz; Fera Zasrianita; Hanura Febriani
Journal of Innovation in Teaching and Instructional Media Vol 6 No 1 (2025): Journal of Innovation in Teaching and Instructional Media
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jitim.v6i1.1244

Abstract

This study explores the types of talk used by an English teacher during classroom interaction at MTs Humaira Kota Bengkulu and examines how these strategies facilitate student engagement. Using a qualitative descriptive method, data were collected through classroom observation, interviews, and documentation. The findings indicate that the teacher employed various communicative strategies, such as praising, asking questions, giving directions, and incorporating students’ ideas resulting in increased participation and understanding. The teacher also utilized code-switching, tone modulation, and strategic gestures to support student comprehension. The novelty of this research lies in its specific focus on classroom discourse within the madrasah context, which has been underrepresented in previous studies. This research contributes to a deeper understanding of how teacher-led interaction fosters a more dynamic and interactive English learning environment in religious-based schools.
An Analysis of Students’ Perception Toward the Use of Narrative Text in Writing Activities in English Student Community Marisa Sandika; Fera Zasrianita; Hanura Febriani
Journal of Innovation in Teaching and Instructional Media Vol 6 No 1 (2025): Journal of Innovation in Teaching and Instructional Media
Publisher : Yayasan Sembilan Pemuda Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52690/jitim.v6i1.1295

Abstract

Writing in English is often challenging for students, especially in organizing ideas, developing coherence, and applying accurate grammar. Narrative text, although commonly introduced in language classes, has not been fully explored as a medium to foster creativity and strengthen writing competence in student-led communities. This study aims to analyze students’ perceptions of the use of narrative text in writing activities at the English Students Community (ESCO) of the English Study Program, Fatmawati Sukarno State Islamic University Bengkulu. Using a qualitative descriptive method, data were obtained from 39 fourth-semester students through questionnaires and in-depth interviews. The findings indicate that most students perceived narrative text writing as useful for generating ideas, structuring paragraphs, enriching vocabulary, and improving grammar mastery. Participation in narrative-based writing activities also increased students’ motivation and confidence in both spoken and written English. However, some challenges were reported, such as difficulties in plot development, character creation, conflict resolution, vocabulary limitation, and time management. In conclusion, narrative text provides not only academic benefits but also motivational value, encouraging students to be more active in writing practices. This study suggests the importance of providing guidance in story construction, incorporating peer feedback, and strengthening writing communities as a way to enhance English proficiency.
The Effect of Pantonime Games in Improving Efl Students’ Speaking Ability Inge Restu Lestari; Fera Zasrianita; Reko Serasi
JPT : Jurnal Pendidikan Tematik Vol 7 No 2 (2026): August
Publisher : Yayasan Darussalam Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62159/jpt.v6i2.649

Abstract

Based on researcher observation, the students may be confused about what to speak although they know the topic which has been given by their teachers. They are confused to speak their ideas about the topic. They tend to difficult to memorizing vocabulary and error grammar because they do not interest in English learning. So, based on the students’ problem that they are faced, the writer wants to apply games in teaching English especially teaching speaking. The objective of the research is to see whether there is a significant effect of the use of pantomime game media on the speaking ability of the students. Based on the findings of research conducted in class VII at Junior High School Number 20 Bengkulu Selatan in Academic Year 2021/2022, the researcher can draw the following conclusions : 1) The average score in experimental class that used Pantonime Games is 76.2; while in the control class that only used teaching material derived from printed books without any auxiliary media and strategies are 74.5. Thus, it can be said that the experiment class showed a higher average result than the average score in the control class. 2) Pantonime Games to improving Students’ Speaking ability indicated by scores they get and from students’ responses to three meetings teach activities. It can be concluded that students enjoy the Pantonime Games. So, the researcher concludes that there is an effect on the Speaking Ability who teaches using Pantonime Games. This indicates that the research question has been answered.