Hotman Sugeng Ritonga
Universitas Sarjanawiyata Tamansiswa

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Smart Ladder as a Mathematics Learning Media With a STEAM Approach Hotman Sugeng Ritonga
Jurnal Inovasi Pembelajaran Matematika Vol. 1 No. 1 (2022): JIPM: February-July
Publisher : Rafandha Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56587/jipm.v1i1.17

Abstract

This article aims to describe the implementation of using smart ladders as a medium for learning mathematics with the STEAM approach. The research method used is descriptive qualitative. The subjects studied were the fourth grade students of SD Islam Terpadu Mutiata Hati, totaling 10 students. Data collection techniques were carried out through interviews and in-depth observations and documentation techniques. The data analysis technique was carried out by using data triangulation and drawing conclusions. The result of the research is to develop a smart ladder learning media which is developed using a STEAM approach, so as to create innovative and fun and meaningful cross-disciplinary learning. Thus, the focus of this article is that researchers focus more on smart ladders as a medium for learning mathematics with the STEAM approach. In this study, researchers went directly to the field for observation.
Profil Pembelajaran Digital Sekolah Dasar Hotman Sugeng Ritonga; Banun Havifah Cahyo Khosiyono
Tuladha : Jurnal Pendidikan Dasar Vol. 1 No. 2 (2022): December
Publisher : Universitas Sarjanawiyata Tamansiswa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30738/tuladha.v1i2.13517

Abstract

In the digital era or the current information age, science and technology are developing rapidly. This development has the impact of being more open and spreading information and knowledge from and to all over the world, breaking the boundaries of distance, place, space, and time. This is pursued through creative learning development and innovation activities in digital elementary learning activities that are expected to be able to foster student interest and motivation in learning. So that learning can be more interesting, fun, and meaningful. The purpose of writing the article is to describe elementary digital learning. This study uses a qualitative descriptive method with the results of the research in the form of descriptive analysis. The subjects studied were fifth grade students at Mutiara Hati Integrated Islamic Elementary School, totaling 10 students. Data collection techniques were carried out through interviews and observation techniques as well as documentation. Data analysis techniques were carried out using triangulation and drawing conclusions. The results of this study indicate that digital learning in elementary schools can provide opportunities for students to actively and creatively express ideas in participating in learning and not feel bored during learning.