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Analisis Kemampuan Berfikir Kritis Terhadap Permasalahan Produk Unggulan Kakao Pada Siswa Sekolah Menengah Atas Di Jember Lutfiana Ditta Sari; Sudarti Sudarti; Rif’ati Dina Handayani
Jurnal Penelitian Pendidikan IPA Vol 9 No 1 (2023): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i1.2608

Abstract

The implementation of this research is limited by setting the problem of critical thinking skills to the problem of superior products in Jember, namely Cocoa students in Jember. This research was carried out using local wisdom on the subject matter of fermentation in cocoa beans. Students' thinking ability is carried out through filling in the work on test questions in the form of descriptions. The research will be carried out in October-November. The results of the research are the critical thinking skills of vocational students with a score of 76.53 higher than high school students with an average score of 62.37 for critical thinking skills. This shows that vocational students understand more about Jember's superior product, namely cocoa. Being in a district with one of the leading products, namely cocoa, makes vocational high School students equipped with knowledge about cocoa commodities, such as cocoa seeds, cocoa product development and cocoa processing methods. Thus, it is hoped that high school and vocational high school students will be able to make a maximum contribution in efforts to develop local products so that they can increase the progress and welfare of the local area. Problem-based learning that links learning materials and local wisdom is needed to support the improvement of students' critical thinking skills.
Development of Science Learning Media Using Supcath Educational Games to Improve Student Learning Outcomes Jamalludin Jamalludin; Rif’ati Dina Handayani; Sri Handono Budi Prastowo
Jurnal Penelitian Pendidikan IPA Vol 9 No 5 (2023): May
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9i5.3499

Abstract

Technological developments have a rapid influence on the world of education so there is a need for innovation. The student’s ability to solve problems is still relatively low, especially in solid pressure material. This study aims to produce educational game-based learning media that is valid, effective, and able to improve student learning outcomes. The instructional media developed by this researcher specifically focus on material related to pressure for grade 8. This research is a Research and Development study with the ADDIE research design (Analysis, Design, Development, Implementation, and Evaluation). Data was collected using expert validation sheets, student test sheets, and student response sheets. The results showed that learning media was valid and effective with an average percentage of validator ratings of 92.6% and an average N-gain value of 0.6. Referring to the results of the analysis that has been carried out, this learning media can be concluded as the learning media that are valid, effective, and able to improve student learning outcomes.