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Pengembangan E-Book Berbasis Problem Based Learning untuk Meningkatkan Hasil Belajar IPA Siswa Kelas V Danu Kristi; Aldina Eka Andriani
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6505

Abstract

This research aims to develop and test the validity and effectiveness of e-books based on Problem-based Based Learning to improve science learning outcomes for class V students. The type of research used is Research and Development with the Borg and Gall research model. The subjects in this study were 26 Class V students. The data collection technique used test techniques (pretest and posttest); and non-test techniques (observation, interviews, and questionnaires). Data analysis techniques include initial data with normality and homogeneity tests; and final data analysis using the t and N-gain tests. The research results show: (1) Problem-Based Learning-based e-books were developed using the book creator application with cover components, KD, indicators, learning objectives, instructions for use, concept maps, single and mixed substance material, learning evaluation, developer biography, and bibliography ; (2) the validity test results of material experts, media experts, teachers and students are in the very appropriate category; (3) effectiveness is seen from the results of the analysis of posttest and pretest scores. The t-test results obtained a sig value. Equal to 0.000 > 0.05. The N-gain test result was 0.69 in the medium category. The conclusion from this research is that the development of an e-book based on Problem-Based Learning has been successfully developed, and is very feasible and effective for improving the science learning outcomes of class V students.
Development of Interactive Multimedia Based on Appy Pie to Improve Learning Outcomes of Elementary School Students Zikri Wildan Setiadi; Aldina Eka Andriani
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.8121

Abstract

This research aims to develop, test the feasibility and effectiveness of interactive multimedia based on Appy Pie to improve the cognitive learning outcomes of students in grade V of SD Negeri Kemijen 02, Semarang City. This type of research is development research (R&D) using the ADDIE model. The subjects of the study were 27 students in grade V of SD Negeri Kemijen 02. Data collection techniques include non-test and test. The data analysis technique uses normality test, homogeneity test, t-test, and N-Gain test. The results showed that the Appy Pie-based interactive multimedia development included covers, instructions for use, concept maps, learning competencies, materials, videos, discussion pages, AI chatbots, and evaluations. The feasibility results of media experts are 97.91% "very feasible", material experts are 89.28% "very feasible". The effectiveness of multimedia is proven through the t-test which shows a significance value of 0.000 (<0.05) with an N-gain value of 0.68 in the medium category. This study concludes that Appy pie-based interactive multimedia has been successfully developed with a very feasible and effective category to improve the learning outcomes of IPAS for grade V students of SD Negeri Kemijen 02 Semarang City.
Development of an E-Comic Learning Media on the Human Digestive System to Improve Learning Outcomes Mufti Setya Rahayu; Aldina Eka Andriani
JURNAL PENDIDIKAN MIPA Vol. 16 No. 3 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i3.4682

Abstract

The limited use of learning media technology based that use storytelling has resulted in low learning outcomes among class V regarding the human digestive system. This project aims to describe the design and development, test the feasibility, and evaluate the effectiveness of an E-Comic learning media on the human digestive system to improve learning outcomes. This is an R&D study using model ADDIE, which includes the stages of analyze, design, development, implementation, and evaluation. The subjects research is 27 class V students. Techniques data collection used non-test methods, including observation, interviews, documentation, and questionnaires, as well as test methods consisting of pre-test and post-test. Data analysis techniques used normality tests, paired sample t-tests, and N-Gain tests. The e-comic design was developed using canva for design, supplemented with stimulation, educational video, and educational games. The feasibility of the e-comic was demonstrated by expert validation results: 90% from content experts and 97.73% from media experts, both categorized as “highly worthy,” supported by teacher feedback of 97.73% and student feedback of 90.54%. The effectiveness of the e-comic was demonstrated by a 20.07% increase in learning outcomes. This was supported by the results of the paired-sample t-test, which showed a significance value of 0.000 < 0.05, and an N-Gain of 0.74, classified as high. The research concluded that the E-Comic learning media was developed successfully, is feasible, and is effective in improved learning outcomes for the human digestive system material for class V students at SD Negeri Karangayu 02 Semarang City.
Development of PBL-Based Interactive Multimedia to Improve Learning Outcomes on Human Digestive System Material Adiibah Asmaa Shofiyah; Aldina Eka Andriani
JURNAL PENDIDIKAN MIPA Vol. 16 No. 3 (2026): JURNAL PENDIDIKAN MIPA
Publisher : Pusat Publikasi Ilmiah, STKIP Taman Siswa Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37630/jpm.v16i3.4695

Abstract

This research is based on the fact that teachers are not yet optimal in presenting technology-based learning media, resulting in low learning outcomes on the human digestive system material.This study aims to describe the development design, test the feasibility, and effectiveness of PBL-based Interactive Multimedia to improve learning outcomes of human digestive system material. The type of research is R&D with the ADDIE model including analysis, design, development, implementation, and evaluation. The research subjects were 20 fifth grade students. Data collection techniques were non-tests (observation, interviews, questionnaires, documentation) and tests (pre-test and post-test). Data analysis techniques were normality tests, t-tests, and N-Gain tests. The PBL-based interactive multimedia development design used Canva to design integrated PBL syntax starting with a video stimulus and equipped with simple experiments. The feasibility of interactive multimedia was shown by the results of the material validator of 91.07% and the media of 91.07% supported by the results of the analysis of teacher responses of 100% and students of 89.37% in the very feasible category. The effectiveness of PBL-based Interactive Multimedia is shown to increase learning outcomes by 24.28%, supported by the results of a significance analysis of 0.000 and an N-Gain of 0.631 in the moderate category. The conclusion of the study, PBL-based interactive multimedia on the human digestive system material was successfully developed, very feasible, and effective in improving the learning outcomes of fifth-grade students at SDN Karanganyar Gunung 01, Semarang City.