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Pengembangan E-Book Berbasis Problem Based Learning untuk Meningkatkan Hasil Belajar IPA Siswa Kelas V Danu Kristi; Aldina Eka Andriani
Jurnal Penelitian Pendidikan IPA Vol 9 No SpecialIssue (2023): UNRAM journals and research based on science education, science applic
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v9iSpecialIssue.6505

Abstract

This research aims to develop and test the validity and effectiveness of e-books based on Problem-based Based Learning to improve science learning outcomes for class V students. The type of research used is Research and Development with the Borg and Gall research model. The subjects in this study were 26 Class V students. The data collection technique used test techniques (pretest and posttest); and non-test techniques (observation, interviews, and questionnaires). Data analysis techniques include initial data with normality and homogeneity tests; and final data analysis using the t and N-gain tests. The research results show: (1) Problem-Based Learning-based e-books were developed using the book creator application with cover components, KD, indicators, learning objectives, instructions for use, concept maps, single and mixed substance material, learning evaluation, developer biography, and bibliography ; (2) the validity test results of material experts, media experts, teachers and students are in the very appropriate category; (3) effectiveness is seen from the results of the analysis of posttest and pretest scores. The t-test results obtained a sig value. Equal to 0.000 > 0.05. The N-gain test result was 0.69 in the medium category. The conclusion from this research is that the development of an e-book based on Problem-Based Learning has been successfully developed, and is very feasible and effective for improving the science learning outcomes of class V students.
Development of Interactive Multimedia Based on Appy Pie to Improve Learning Outcomes of Elementary School Students Zikri Wildan Setiadi; Aldina Eka Andriani
Jurnal Penelitian Pendidikan IPA Vol 10 No 7 (2024): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i7.8121

Abstract

This research aims to develop, test the feasibility and effectiveness of interactive multimedia based on Appy Pie to improve the cognitive learning outcomes of students in grade V of SD Negeri Kemijen 02, Semarang City. This type of research is development research (R&D) using the ADDIE model. The subjects of the study were 27 students in grade V of SD Negeri Kemijen 02. Data collection techniques include non-test and test. The data analysis technique uses normality test, homogeneity test, t-test, and N-Gain test. The results showed that the Appy Pie-based interactive multimedia development included covers, instructions for use, concept maps, learning competencies, materials, videos, discussion pages, AI chatbots, and evaluations. The feasibility results of media experts are 97.91% "very feasible", material experts are 89.28% "very feasible". The effectiveness of multimedia is proven through the t-test which shows a significance value of 0.000 (<0.05) with an N-gain value of 0.68 in the medium category. This study concludes that Appy pie-based interactive multimedia has been successfully developed with a very feasible and effective category to improve the learning outcomes of IPAS for grade V students of SD Negeri Kemijen 02 Semarang City.