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THE EFFECT OF USING QUIZZIZ MEDIA APPLICATION ON STUDENTS’ VOCABULARY MASTERY AT THE EIGHTH GRADE OF SMP SWASTA HKBP PADANG SIDEMPUAN IN 2022/2023 ACADEMIC YEAR Sri Maharani Tanjung; Habib Rahmansyah; Kamisah Kamisah; Sri Indah Ananda Tamba
JURNAL EDUCATION AND DEVELOPMENT Vol 12 No 1 (2024): Vol 12 No 1 Januari 2024
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v12i1.5349

Abstract

The purpose of this research is to find: 1) the extent of application quizziz media application. 2) the extent of the students’ vocabulary mastery before and after using quizziz media application. 3) there is any significant effect of using quizziz media application on students’ vocabulary mastery at the eighth grade students of SMP Swasta HKBP Padang Sidempuan. That consist of 24 students. Then, the sample was 23 students which are taken by total sampling. The technique for collecting the data by observation sheet and giving test. After collecting, it was found that the score of application quizziz media application was 3,4. The mean score of students’ vocabulary mastery was 45,63. While the mean score of students’ vocabulary mastery after using quizziz media application was 82,13. The result data shows that the score of ttest was 4,47. The (df) was N-1 = 24 – 1 = 23. So, the researcher takes the score df of ttable at 5% significant level number 23 was 2,07. After finding the score ttest is the higher than ttable (ttest > ttable = 4,47>2,07). It means there was any significant effect of using Quizziz Media Application on Students’ Vocabulary Mastery at the VIII students of SMP Swasta HKBP Padang Sidempuan. So, hypothesis in this research can be accepted
MINGLE GAME IMPLEMENTATION ON STUDENTS’ VOCABULARY MASTERY Gabby Maureen Pricilia; Habib Rahmansyah
JURNAL EDUCATION AND DEVELOPMENT Vol 12 No 1 (2024): Vol 12 No 1 Januari 2024
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v12i1.5361

Abstract

Students’ vocabulary mastery is the problem in this research. One of the factor caused the problem is teaching strategy used in teaching vocabulary. This research has purposes to find out: 1) How mingle game implemented in teaching vocabulary, 2) Students’ vocabulary mastery before and after taught by Mingle Game, 3) a significant effect on vocabulary mastery by implementing Mingle Game. The research method was quantitative. The population was 62 students then sample was 31 students who was taken by systematic sampling technique. Observation sheet and test were used as the instruments of this research. The result of research got the implementation of mingle game is very good. Students’ vocabulary before taught by mingle game was fail, and after taught by mingle game was enough. Then, hypothesis testing showed that ttest was higher than ttable , so it clearly determines a significant effect on vocabulary mastery by implementing mingle game.