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THE EFFECT OF USING QUIZZIZ MEDIA APPLICATION ON STUDENTS’ VOCABULARY MASTERY AT THE EIGHTH GRADE OF SMP SWASTA HKBP PADANG SIDEMPUAN IN 2022/2023 ACADEMIC YEAR Sri Maharani Tanjung; Habib Rahmansyah; Kamisah Kamisah; Sri Indah Ananda Tamba
JURNAL EDUCATION AND DEVELOPMENT Vol 12 No 1 (2024): Vol 12 No 1 Januari 2024
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v12i1.5349

Abstract

The purpose of this research is to find: 1) the extent of application quizziz media application. 2) the extent of the students’ vocabulary mastery before and after using quizziz media application. 3) there is any significant effect of using quizziz media application on students’ vocabulary mastery at the eighth grade students of SMP Swasta HKBP Padang Sidempuan. That consist of 24 students. Then, the sample was 23 students which are taken by total sampling. The technique for collecting the data by observation sheet and giving test. After collecting, it was found that the score of application quizziz media application was 3,4. The mean score of students’ vocabulary mastery was 45,63. While the mean score of students’ vocabulary mastery after using quizziz media application was 82,13. The result data shows that the score of ttest was 4,47. The (df) was N-1 = 24 – 1 = 23. So, the researcher takes the score df of ttable at 5% significant level number 23 was 2,07. After finding the score ttest is the higher than ttable (ttest > ttable = 4,47>2,07). It means there was any significant effect of using Quizziz Media Application on Students’ Vocabulary Mastery at the VIII students of SMP Swasta HKBP Padang Sidempuan. So, hypothesis in this research can be accepted
MINGLE GAME IMPLEMENTATION ON STUDENTS’ VOCABULARY MASTERY Gabby Maureen Pricilia; Habib Rahmansyah
JURNAL EDUCATION AND DEVELOPMENT Vol 12 No 1 (2024): Vol 12 No 1 Januari 2024
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/ed.v12i1.5361

Abstract

Students’ vocabulary mastery is the problem in this research. One of the factor caused the problem is teaching strategy used in teaching vocabulary. This research has purposes to find out: 1) How mingle game implemented in teaching vocabulary, 2) Students’ vocabulary mastery before and after taught by Mingle Game, 3) a significant effect on vocabulary mastery by implementing Mingle Game. The research method was quantitative. The population was 62 students then sample was 31 students who was taken by systematic sampling technique. Observation sheet and test were used as the instruments of this research. The result of research got the implementation of mingle game is very good. Students’ vocabulary before taught by mingle game was fail, and after taught by mingle game was enough. Then, hypothesis testing showed that ttest was higher than ttable , so it clearly determines a significant effect on vocabulary mastery by implementing mingle game.
The Effect of Show and Tell Method on Students’ Speaking Descriptive Text Ability Santiur Maida Hutagalung; Gabby Maureen Pricilia; Habib Rahmansyah
IALLTEACH (Issues In Applied Linguistics & Language Teaching) Vol. 8 No. 1 (2026): Issues in Applied Linguistics and Language Teaching
Publisher : English Language Education, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/iallteach.v8i1.12268

Abstract

The primary objective of this inquiry was to evaluate how the Show and Tell Method influences the descriptive oral performance of eighth-graders at SMP Negeri 3 Sibabangun. Methodologically, the investigation framed its data collection within a quantitative, pre-experimental framework, specifically employing a single-group pre-test and post-test arrangement. The entire sample, comprising 28 students, was selected via a total sampling technique. To gather the necessary data, the researcher employed speaking tests and observation sheets. Based on classroom observations, the execution of the Show and Tell Method successfully secured an 80% score, the observation results reached a score that was categorized as “Good.” The students’ mean score increased from 45 in the pre-test to 70 in the post-test. In addition, based on the Wilcoxon Signed Rank Test, the calculated W value (391) was higher than the critical W value (116) at the 5% significance level. This result indicated a statistically significant improvement in the students’ ability to speak descriptive texts after the implementation of the Show and Tell Method. Consequently, the alternative hypothesis (Ha) was accepted, while the null hypothesis (H₀) was rejected. Therefore, the Show and Tell Method was proven to have a significant effect on students’ descriptive text speaking skills and enhanced their oral performance through object presentation and descriptive activities.
EDUKASI BAHASA INGGRIS KEPADA PELAKU USAHA WISATA DI KEBOEN BATANG BAHAL KECAMATAN BATUNADUA KOTA PADANG SIDEMPUAN Asriani Hasibuan; Wildan Iskandar Lubis; Kamisah Kamisah; Srimaharani Tanjung; Habib Rahmansyah; Aprida Irmayana; Gabby Maureen Pricilia; Lollo Rosa Lubis; Nina Nurbaidah; Melwan Ady Rezky; Derlina Sari Rambe
Jurnal ADAM : Jurnal Pengabdian Masyarakat Vol 2 No 2 (2023): Vol. 2 No. 2 Edisi Agustus 2023
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/adam.v2i2.1526

Abstract

Dalam menyikapi permasalahan yang dihadapi pelaku usaha wisata, dosen dan mahasiswa program studi pendidikan bahasa inggris memberikan solusi yaitu, 1) memberikan edukasi bahasa inggris sederhana berupa brosur yang berisi beberapa percakapan bahasa inggris dalam menghadapi pengunjung baik untuk satpam, pegawai serta seluruh unsur yang terlibat dalam kegiatan ini. 2) memberikan ruang dan waktu bagi mahasiswa mengamati dan melakukan observasi lingkungan objek wisata serta melakukan wawancara terhadap pelaku usaha wisata yang bertujuan mengidentifikasi dan mengamati fasilitas dan bentuk kegiatan kegiatan yang terjadi di objek wisata tersebut.
IMPLEMENTASI INOVASI PEMBELAJARAN BAHASA INGGRIS BAGI SISWA SMP Gabby Maureen Pricilia; Habib Rahmansyah; Wildan Iskandar; Fitri Hasibuan; Angelina Monthesari Manullang; Ananda Risky Mulia; Michael Standlei; Pinmade Vionita Tampubolon; Danil Sanjaya Nasution
Jurnal ADAM : Jurnal Pengabdian Masyarakat Vol 5 No 1 (2026): Vol. 5 No. 1 Edisi Februari 2026
Publisher : Institut Pendidikan Tapanuli Selatan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37081/adam.v5i1.4552

Abstract

dalam pembelajaran Bahasa Inggris melalui integrasi media konvensional dan teknologi digital. Dilatarbelakangi oleh adanya kesenjangan teknologi pendidikan dan kebutuhan akan metode pembelajaran yang interaktif bagi generasi masa kini, program bertajuk “The Implementation of Innovation in English Language Learning for Junior High School” ini dilaksanakan di SMPN 3 Padangsidimpuan pada 15 Desember 2025. Metode yang digunakan adalah pendekatan interaktif dan menyenangkan dengan memanfaatkan media digital seperti test-english.com dan Cambridge website, dan media tradisional, Ular Tangga. Sebanyak 38 peserta didik berpartisipasi aktif sebagai peserta, didampingi oleh 1 dosen dan 14 mahasiswa. Hasil kegiatan menunjukkan peningkatan motivasi dan keterlibatan peserta didik secara signifikan dalam proses pembelajaran. Para peserta didik menunjukkan antusiasme tinggi dan mampu mengikuti materi melalui permainan edukatif serta kuis interaktif yang disajikan. Capaian ini membuktikan bahwa penggunaan inovasi teknologi efektif dalam menciptakan lingkungan belajar yang lebih visual, dinamis, dan tidak membosankan. Disimpulkan bahwa kolaborasi antara perguruan tinggi dan sekolah dalam menerapkan teknologi pendidikan sangat penting untuk meningkatkan mutu pembelajaran, sehingga direkomendasikan agar pihak sekolah mulai mengintegrasikan perangkat digital secara berkala dalam kurikulum kelas.dalam pembelajaran Bahasa Inggris melalui integrasi media konvensional dan teknologi digital. Dilatarbelakangi oleh adanya kesenjangan teknologi pendidikan dan kebutuhan akan metode pembelajaran yang interaktif bagi generasi masa kini, program bertajuk “The Implementation of Innovation in English Language Learning for Junior High School” ini dilaksanakan di SMPN 3 Padangsidimpuan pada 15 Desember 2025. Metode yang digunakan adalah pendekatan interaktif dan menyenangkan dengan memanfaatkan media digital seperti test-english.com dan Cambridge website, dan media tradisional, Ular Tangga. Sebanyak 38 peserta didik berpartisipasi aktif sebagai peserta, didampingi oleh 1 dosen dan 14 mahasiswa. Hasil kegiatan menunjukkan peningkatan motivasi dan keterlibatan peserta didik secara signifikan dalam proses pembelajaran. Para peserta didik menunjukkan antusiasme tinggi dan mampu mengikuti materi melalui permainan edukatif serta kuis interaktif yang disajikan. Capaian ini membuktikan bahwa penggunaan inovasi teknologi efektif dalam menciptakan lingkungan belajar yang lebih visual, dinamis, dan tidak membosankan. Disimpulkan bahwa kolaborasi antara perguruan tinggi dan sekolah dalam menerapkan teknologi pendidikan sangat penting untuk meningkatkan mutu pembelajaran, sehingga direkomendasikan agar pihak sekolah mulai mengintegrasikan perangkat digital secara berkala dalam kurikulum kelas.