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Improving Sitting Endurance with the Use of Economic Tokens in Children with Attention Deficit and Hyperactivity Disorders (Single Subject Research class V at SDN 06 Piai Tangah) Rurri Handalusia; Zulmiyetri Zulmiyetri; Gaby Arnez
Edumaspul: Jurnal Pendidikan Vol 7 No 2 (2023): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v7i2.6991

Abstract

This research focuses on the problems experienced by ADHD students who are unable to stay seated while studying . The aim of this research is to increase endurance while sitting in learning and also to provide enthusiasm in participating in learning by using economic tokens. This research uses an experimental method using SSR (Single Subject Research). This research data was collected through observation and documentation. The results of this research can be said that the use of economic tokens is effective in increasing sitting endurance in children with ADHD.
Development of Vibrating Headphones to Help Student with Deaf Disabilities in Android-Based Lectures Rara Ajeng Pratiwi; Mega Iswari; Setia Budi; Zulmiyetri Zulmiyetri; Retno Triswandari; Arisul Mahdi; Gaby Arnez
Edumaspul: Jurnal Pendidikan Vol 8 No 1 (2024): Edumaspul: Jurnal Pendidikan
Publisher : Universitas Muhammadiyah Enrekang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33487/edumaspul.v8i1.7577

Abstract

This research is motivated by the issues identified in the field concerning deaf students who face difficulties in obtaining auditory information. This challenge arises due to the communication format during the learning process that predominantly utilizes oral language. Therefore, the researcher developed Vibrating Headphones with the aim of facilitating deaf individuals in acquiring one-way communication through text. This study employed the Research and Development (R&D) method with the 4D development model (Define, Design, Development, and Dissemination). The prototype developed was validated by four experts, including experts in deaf disabilities, electrical engineering, adaptive technology, and IT. Additionally, user testing was conducted to assess the practicality of the prototype among four deaf students in the Special Education Department at UNP. The validation results by the four experts yielded an average score of 88.75%, indicating a very valid criterion. Meanwhile, the practicality test results by the four deaf individuals produced an average score of 76.75%, meeting practical criteria. Based on these validation and practicality tests, valuable feedback and comments were received from both experts and users.
PENGEMBANGAN MEDIA INTERAKTIF RURI DALAM PEMBELAJARAN MENGURUTKAN BILANGAN PADA DISABILITAS INTELEKTUAL Siti Anke Ighawa Armia; Johandri Taufan; Antoni Tsaputra; Gaby Arnez
Saka Bahasa: Jurnal Sastra, Bahasa, Pendidikan, dan Budaya Vol. 3 No. 1 (2026): Saka Bahasa: Jurnal Sastra, Bahasa, Pendidikan, dan Budaya
Publisher : Jurusan Pendidikan Bahasa dan Seni Fakultas Keguruan dan Ilmu Pendidikan Universitas Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23960/sakabahasa.v3i1.1795

Abstract

This study aims to develop interactive media, Ruang Urut Seri (RURI), and to examine its feasibility and practicality as a learning medium for ordering numbers 1 to 10 for students with intellectual disabilities. The gap between the Phase C National Curriculum target requiring students to order numbers up to 100, and the actual condition of students who could only order two numbers within the range 1–10, motivated this study. Numbers 1–10 were chosen because mastery of this range is a prerequisite before students can progress to wider number ranges. RURI was developed using Articulate Storyline 3 through the Research and Development (R&D) method applying Borg and Gall’s model modified into seven stages. The media was validated by a media expert and an intellectual disabilities expert, then trialed with one teacher and two students with mild intellectual disabilities at SLB Peduli Anak Bangsa. Validation results yielded an average of 89.55% (Very Valid), comprising media validation 87.5% and content validation 91.6%. The practicality trial achieved an average of 90.93% (Very Practical). RURI is considered feasible and practical for supporting number ordering learning 1–10 among students with intellectual disabilities, though its effectiveness in improving learning outcomes has yet to be examined. Penelitian ini bertujuan mengembangkan media interaktif Ruang Urut Seri (RURI) dan menguji kelayakan serta kepraktisannya sebagai media pembelajaran mengurutkan bilangan 1 sampai dengan 10 bagi peserta didik disabilitas intelektual. Kesenjangan antara capaian pembelajaran Fase C yang menargetkan kemampuan mengurutkan bilangan 1–100 dengan kondisi nyata peserta didik yang baru mampu mengurutkan dua bilangan dalam rentang 1–10 melatarbelakangi penelitian ini. Bilangan 1–10 dipilih karena merupakan kemampuan prasyarat sebelum peserta didik dapat beralih ke rentang bilangan yang lebih luas. RURI dikembangkan menggunakan software Articulate Storyline 3 melalui metode Research and Development (R&D) model Borg and Gall yang dimodifikasi menjadi tujuh tahap. Media divalidasi oleh ahli media dan ahli bidang disabilitas intelektual, serta diujicobakan kepada satu guru dan dua peserta didik disabilitas intelektual ringan di SLB Peduli Anak Bangsa. Hasil validasi mencapai rata-rata 89,55% (Sangat Valid), terdiri dari validasi media 87,5% dan validasi materi 91,6%. Hasil uji coba kepraktisan mencapai rata-rata 90,93% (Sangat Praktis). Media RURI dinilai layak dan praktis digunakan untuk mendukung pembelajaran mengurutkan bilangan 1–10 bagi peserta didik disabilitas intelektual, namun belum menguji efektivitasnya terhadap peningkatan hasil belajar.