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Barrier Analysis in Implementing Macapat Song Learning as Cultural Preservation Doni Hermawan; Joko Sukoyo
Journal of Innovation in Educational and Cultural Research Vol 4, No 4 (2023)
Publisher : Yayasan Keluarga Guru Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46843/jiecr.v4i4.1061

Abstract

This research examines the factors that hinder the implementation of Macapat song learning in junior high schools. This research used a descriptive qualitative approach. Data collection techniques in this research used observation, interview, and documentation techniques. The data was collected and analyzed using data analysis by Miles and Huberman (1994), which began with data collection, data reduction, data presentation, and conclusion. The validity of the data used the triangulation data method. The research results show that the implementation of Macapat song learning in junior high school is hampered by two factors: internal and external factors originating from students and teachers. The internal factors inhibiting students include low student interest, students' lack of mastery of Javanese vocabulary, and the assumption that learning Macapat songs is less critical. The internal factors inhibiting teachers include Javanese language teachers who tend not to have a Javanese language educational background, teachers who do not master the material of Macapat songs, less innovative learning methods, and teachers who have difficulty implementing the emancipated curriculum in learning. The external factors inhibiting students include device usage factors, family factors, and inadequate internet networks. The external factors inhibiting teachers include insufficient allocation of learning hours and lack of infrastructure that supports Macapat song learning. This research expects students to grow their interest in learning Macapat songs to maintain and preserve Javanese culture. With students' seriousness towards the Macapat song learning material, students will have a sense of love for Indonesian culture.
The Effectiveness of Learning Style-Based Instructional Models in Javanese Language Learning Arista Susiyanti; Joko Sukoyo; Endang Kurniati
Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Vol. 7 No. 2 (2026): Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan)
Publisher : Lembaga Penelitian dan Pengembangan Sumberdaya Wilayah (elrispeswil)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/ainj.v7i2.1386

Abstract

Low student engagement in learning indicates that the instructional process has not fully accommodated students’ diverse learning styles. This study aimed to analyze the effectiveness of a learning style-based instructional model in Javanese language learning at the senior high school level. The research employed an experimental method using a posttest only control group design. The participants were eleventh-grade students of SMA Negeri 16 Semarang selected through a cluster random sampling technique. The study involved two groups: class XI 6 as the experimental group receiving the learning style-based instructional model and class XI 5 as the control group receiving conventional instruction. The research instruments consisted of a learning achievement test and a learning style questionnaire. Data were analyzed using the non-parametric Mann–Whitney U test because the Shapiro–Wilk normality test indicated that the data were not normally distributed. The findings revealed a significant difference between the experimental and control groups with a p-value of 0.045 (<0.05). These findings indicate that the learning style-based instructional model is effective in Javanese language learning because it accommodates students’ diverse learning characteristics and enhances their engagement in the learning process.
Pengembangan Model Pembelajaran Cerita Wayang Berbasis Permainan Afifah Al Fanny; Joko Sukoyo; Sucipto Hadi Purnomo
Continuous Education: Journal of Science and Research Vol. 7 No. 1 (2026)
Publisher : Pusdikra Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51178/ce.v7i1.3207

Abstract

This study aims to develop a learning model for wayang stories based on card games and wayang puzzles that is feasible, practical, and effective for implementation at the junior high school level. The background of this research is based on the condition that wayang story learning is still predominantly conventional, teacher-centered, and lacks student engagement. In addition, previous studies have mostly focused on developing instructional media without being supported by a systematic learning model framework, which has resulted in less effective learning outcomes. This research employs the Research and Development (R&D) method using the 3D development model, which consists of the define, design, and develop stages. The research procedures include needs analysis, learning model design, product development in the form of wayang card games and puzzles, and expert validation involving subject matter experts and instructional design experts. The research subjects consist of junior high school students who study wayang story materials. Data collection techniques involve questionnaire surveys to assess the feasibility and effectiveness of the developed learning model. The results indicate that the game-based wayang story learning model developed in this study is suitable and appropriate for classroom implementation. The model demonstrates unique characteristics by actively engaging both teachers and students, enhancing interaction, and creating an enjoyable learning environment. Therefore, this learning model is expected to serve as an innovative alternative for improving the teaching and learning of wayang stories at the junior high school level.