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The Role of Teachers in Facilitating The Development of Emotional Intelligence of Students: A Case Study of SMK Students in Surakarta Nuur Roofiah Kusumawati; Cucuk Wawan Budiyanto; Yuliyani Siyamtiningtyas
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.81703

Abstract

The development of the world of education in Indonesia has adapted to the global dynamics and demands of the evolving world of work. Emotional intelligence, which includes self-awareness, emotional control, self-motivation, empathy, and collaborative skills, is recognized as the key to preparing younger generations for the complexities of the globalization era. This research focuses on the High School of Teaching (SMK) in Surakarta, Indonesia, where emotional intelligence becomes a crucial aspect, in addition to technical expertise. Daniel Goleman suggests that individual success is more influenced by emotional intelligence than intellectual intelligence. This research uses qualitative research methods with a descriptive approach with data collection performed by observation and interview. Participants were selected purposely for sampling because they had a deep understanding or experience of the subject being studied, namely students of the XI RPL class. The results of the study on the development of emotional intelligence of SMK students showed the role of teachers in helping students develop self-awareness and manage emotions effectively. Students showed improvements in the aspects of self-awareness, emotional control, self-motivation, empathy, and collaboration during learning. The teacher's role as a facilitator and mentor became crucial in creating a positive learning environment. Teachers not only provide lessons but also guide students in facing challenges and conflicts wisely.
Comparative Analysis Between Using Google Meet and Gather Town Video Conferencing Platforms Viewed from User Experience Using meCUE Questionnaire on Students Nuur Roofiah Kusumawati; Agus Efendi; Cucuk Wawan Budiyanto
IJIE (Indonesian Journal of Informatics Education) Vol 8, No 1 (2024): IJIE (Indonesian Journal of Informatics Education) - July
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v8i1.68685

Abstract

The purpose of this study was to determine the comparative results between using the Google Meet and Gather Town video conferencing platforms in terms of user experience using the meCUE questionnaire on students. This research is quantitative research with descriptive analysis and uses comparative study research methods. The data source of this research is High School in Malang. Sampling was taken randomly without regard to the strata in the population (simple random sampling) so that 4 classes consisting of 35 students were obtained. This research data collection technique adapts from a questionnaire instrument to assess the user experience of a service product such as a website or application. The meCUE questionnaire was created based on the Component model of User Experience (CUE) compiled by Thuering & Mahlke. The results of the data obtained through the meCUE questionnaire on the Google Meet and Gather Town video conferencing platform applications will be analysed so as to obtain results that can show the comparison of the two applications. The meCUE questionnaire provides automatic calculations using Microsoft Excel. Based on this research, it can be concluded as follows: (1) The Gather Town application has a better User Experience assessment than the Google Meet application. The overall indicator results on the Gather Town application show an average value of 4.6 where the value is higher than the Google Meet application with an average value of 3.3, (2) There is a difference between using the Google Meet and Gather Town video conferencing platforms in terms of User Experience using the meCUE Questionnaire for students (Sig. = 0.000 <0.05), (3) Google Meet and Gather Town platforms have their respective weaknesses and advantages that can be used alternately according to the learning method used by the teacher. The results of this study can be used as a reference in choosing video conferencing applications to be more effective and optimal in the learning process.