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The Effect of Technology Utilization in Learning on Learning Motivation of Grade 11 PPLG Students of State Vocational Schools in Surakarta Septian Nur Fajar Pratama; Basori Basori; Kurniasari Kurniasari
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.81712

Abstract

Education is a field that continues to develop along with technological advances. One important aspect of learning is student motivation because high motivation can improve learning outcomes. The utilization of information technology is very relevant, especially in State Vocational Schools in Surakarta which focus on the field of software and game development. Learning activities and the relevance of the material are the two key aspects that affect students' motivation. High meaningfulness of subject matter can encourage students to learn because students feel that the material studied is relevant to their lives. Interesting and fun learning activities can also increase student motivation to learn. Information technology can be a powerful tool to increase student motivation. To help kids study more efficiently and reach their full potential, specially created technology may be adapted to each student's needs and skills. In this study, grade XI students at State Vocational Schools in Surakarta will have their motivation to learn about the impact of using information technology in the classroom examined. This research uses qualitative methods to explore this. Through qualitative data analysis with interview and observation methods, it is expected to find a comprehensive picture of the extent of the influence of information technology utilization on learning motivation.
Students' Empathy Attitude in Helping To Overcome Difficulties in Mobile Device Programming Learning Setya Bella; Basori Basori; Kurniasari Kurniasari
IJIE (Indonesian Journal of Informatics Education) Vol 7, No 2 (2023): IJIE (Indonesian Journal of Informatics Education) - December
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/ijie.v7i2.82738

Abstract

Learning is a process of making people or living creatures learn. Learning is very important for students in an era of increasingly rapid technology, one of which is learning to program mobile devices. Of course, in learning there must be achievements learning that must be achieved by students. To achieve learning, students must overcome challenges with different levels of difficulty. This level of difficulty can influence the emotional development of students, especially in providing a sense of empathy towards other students. This research raises the problem of the level of difficulty faced by students in the process of learning mobile device programming and how to empathize in helping students overcome these difficulties. This research method uses a qualitative method with a descriptive approach where the researcher describes the literature review and describes the answers to existing problems. By collecting data through interviews, observations and literature studies. This research was carried out at one of the 11th grade Surakarta State Vocational Schools in phase F on the achievements per mobile device programming element. Based on the results of research in learning mobile device programming, educators know the importance of understanding students' level of difficulty using theory Bloom's Taxonomy and students' empathetic attitude towards the difficulties they face based on Erik Erikson's theory. So that an empathetic attitude can influence students' success in achieving learning.