Rahma Kusumandari
Fakultas Psikologi Universitas 17 Agustus 1945 Surabaya

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Academic Dishonesty on Students: What is the Role of Moral Integrity and Learning Climate? Mamang Efendy; Rahma Kusumandari; Meininda Rhivent Norhidayah; Emilia Nur Aini Putri
Journal of Educational, Health and Community Psychology Vol 12 No 4 December 2023
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/jehcp.v12i4.27414

Abstract

Academic dishonesty is a global problem that occurs in various parts of the world. Cases of academic dishonesty that are growing throughout the world are a serious concern for every country because they have a big impact on moral violations and other bad social behavior. This research aims to find out whether there is a relationship between moral integrity and academic dishonesty in students, and whether there is a relationship between learning climate and academic dishonesty in students. This research uses a correlational quantitative approach using 3 psychological scales as measuring tools, namely the academic dishonesty scale, the moral integrity scale and the learning climate scale which is adapted from previous researchers with good psychometric quality. The subjects in this research were 320 students from various levels throughout Indonesia who were taken using snowball sampling technique. Data analysis used the Pearson correlation test to answer hypothesis 1 and the Spearman correlation test for hypothesis 2 because of the two variable is not linear. The results of this research show that moral integrity has proven to be significant as a predictor of academic dishonesty behavior in students, however the research results found that there is no significant relationship between learning climate and academic dishonesty. The results of this research provide unexpected new findings that creating a positive learning climate alone is not enough to reduce the rate of academic dishonesty among students.
Kecenderungan impulsive buying pada remaja pengguna roblox: apakah dipengaruhi kecanduan game online dan kontrol diri? Adi Faturahman; Rahma Kusumandari; Mamang Efendy
SUKMA : Jurnal Penelitian Psikologi Vol. 6 No. 2 (2025): Volume 6 No 2 Desember 2025
Publisher : Fakultas Psikologi Universitas 17 Agustus 1945 Surabaya

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Abstract

Abstract This study aims to examine the relationship between online game addiction and self-control with impulsive buying tendencies among adolescent Roblox users in Surabaya. The research problem is grounded in the increasing engagement in online gaming among adolescents, particularly on the Roblox platform, which is equipped with a virtual economic system. This study employed a quantitative correlational approach, involving 351 participants selected through purposive sampling. The research instruments consisted of an online game addiction scale, a self-control scale, and an impulsive buying tendency scale, which were analyzed using multiple regression analysis. The findings indicate that online game addiction is positively and significantly correlated with impulsive buying tendencies (β = 0.573; p < 0.001), suggesting that higher levels of addiction are directly associated with increased impulsive buying tendencies. In contrast, self-control did not demonstrate a significant correlation (β = 0.009; p = 0.581). These results indicate that online game addiction contributes directly to impulsive buying tendencies, while self-control has not been proven to play a significant role in reducing such tendencies among adolescent Roblox users in Surabaya. Abstrak Penelitian ini bertujuan untuk mengetahui hubungan antara kecanduan game online dan kontrol diri dengan kecenderungan impulsive buying pada remaja pengguna Roblox di Surabaya. Permasalahan dalam penelitian didasari oleh meningkatnya aktivitas game online di kalangan remaja terutama pada platform Roblox yang dilengkapi sistem ekonomi virtual. Penelitian ini menggunakan pendekatan kuantitatif korelasional, melibatkan 351 partisipan yang dipilih melalui teknik purposive sampling. Instrumen penelitian meliputi skala kecanduan game online, skala kontrol diri, dan skala kecenderungan impulsive buying yang dianalisis menggunakan analisis regresi berganda. Temuan menunjukkan kecanduan game online berkorelasi positif signifikan dengan kecenderungan impulsive buying (β = 0,573; p < 0,001), mengindikasikan tingginya kecanduan berbanding lurus dengan meningkatnya impulsive buying. Sebaliknya, kontrol diri tidak memperlihatkan korelasi bermakna (β = 0,009; p = 0,581). Hasil mengindikasikan kecanduan game online berkontribusi langsung yang memicu impulsive buying, sementara kontrol diri belum terbukti berperan signifikan dalam mengurangi kecenderungan tersebut pada remaja pengguna Roblox di Surabaya.