Renisa Nur Kamelia Putri
Universitas Pendidikan Indonesia

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ANALISIS PRODUK BINAR GO MENGGUNAKAN PRIORITIZATION MATRIKS EISENHOWER DAN MODEL KANO Renisa Nur Kamelia Putri; Dian Permata Sari; Rian Andrian
JURNAL ILMIAH BETRIK Vol. 13 No. 03 DESEMBER (2022): JURNAL ILMIAH BETRIK : Besemah Teknologi Informasi dan Komputer
Publisher : P3M Institut Teknologi Pagar Alam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36050/betrik.v13i03 DESEMBER.30

Abstract

Edutech startups are currently experiencing rapid development. This is because Indonesia's need for digital skilled workers reaches 9 million people in 2030. One way to be able to print digital skilled workers is to facilitate learning according to industry needs. One of the edutech startups whose goal is to produce quality young people is Binar Academy. Various courses are provided at varying prices. The courses available at Binar Academy are Product Management, Frontend, Backend, Android Developer, UI/UX Designer and others. One of the newest products, Binar Go, provides interesting and flexible learning according to the needs of today's young generation. The Binar Go product in the product management course has a huge opportunity to increase digital skilled workers. Especially for the younger generation who will enter the industrial world. This research uses mixed methods, namely quantitative and qualitative methods. In a survey conducted, 55% of users said there were several obstacles when using the Binar Go android application that caused users to feel uncomfortable. To solve these problems, it is necessary to improve the product, one of which is by creating new features. Therefore, the researcher uses the prioritization of the Eisenhower Matrix and the Kano model in determining the priority of features that can increase user comfort when using the Binar Go product. The Eisenhower matrix is ​​a way that can be done in determining the priority of a job, while the Kano model is a diagram that can help prioritize consumer needs in more detail. By using the prioritization of the Eisenhower Matrix and the Kano model, 3 main features are obtained, namely the Search Bar feature, the Save Material feature, and the Black Mode feature. These features must be developed immediately to be able to increase user convenience in making purchases on Binar Go products on the Binar Academy Android Application.
Perancangan website bidikmisi dan kip-k di upi kampus purwakarta sebagai solusi permasalahan kurangnya informasi bagi mahasiswa Afika Rianti; Ayu Pangestu; Renisa Nur Kamelia Putri; Rizki Gunawan
INTEGRATED (Journal of Information Technology and Vocational Education) Vol 1, No 2 (2019)
Publisher : Universitas Pendidikan Indonesia (UPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/integrated.v4i1.45876

Abstract

Dampak Pandemi COVID-19 berpengaruh terhadap berbagai aspek kehidupan. Adanya anjuran di rumah saja menyebabkan pembatasan kegiatan di luar rumah. Keterbatasan jarak menjadi salah satu penyebab adanya simpang siur dalam memperoleh informasi. Kurangnya informasi yang lengkap dapat juga dirasakan oleh para mahasiswa baru dari berbagai daerah di Indonesia. Jarak yang jauh dari lingkungan kampus mengharuskan para mahasiswa untuk bisa beradaptasi secara virtual. Pemberkasan daftar ulang, beasiswa, dan berkas lainnya yang berkaitan dengan perkuliahan menjadi salah satu topik yang sering dipertanyakan oleh mahasiswa baru. Penelitian ini bertujuan untuk mengetahui kesulitan Mahasiswa KIP-K Universitas pendidikan Indonesia Kampus Purwakarta dalam memperoleh Informasi mengenai KIP-K. Pada penelitian ini metode pengembangan aplikasi menggunakan Design Thinking.  Berdasarkan Hasil survei Diperoleh bahwa sebanyak 20 persen mahasiswa KIP-K UPI Kampus Purwakarta mengalami beberapa kesulitan dalam mencari informasi untuk menyelesaikan permasalahan mengenai KIP-K. Sehingga dalam upaya membantu penyampaian Informasi peneliti membuat Sistem Informasi Website LINTAR-UP sebagai media penyampaian Informasi terkait KIP-K UPI Kampus Purwakarta. Website LINTAR-UP dirancang dengan fitur - fitur yang menyediakan berbagai Informasi yang lengkap dan diharapkan dapat membantu para Mahasiswa KIP-K UPI Kampus Purwakarta.
Implementation of a Semantic Wave-Based Simulation Computing Platform for Digital Infrastructure Literacy of High School Students Eka Fitrajaya Rahman; Erna Piantari; Dwi Fitria Al Husaeni; Renisa Nur Kamelia Putri; Eka Fitrajaya Rahman; Erna Piantari; Dwi Fitria Al Husaeni; Renisa Nur Kamelia Putri
Jurnal Pembelajaran, Bimbingan, dan Pengelolaan Pendidikan Vol. 6 No. 9 (2026)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um065.v6.i9.2026.14

Abstract

The background of this research is based on students' low understanding of the concept of inter-computer collaboration which is abstract and difficult to visualize through conventional learning. This research aims to improve students' digital infrastructure literacy through the implementation of a Semantic Wave-based Distributed Computing learning platform and simulations in the classroom. This research used the Classroom Action Research (CAR). The participants were 30 grade XI students majoring in informatics. Data collection was carried out through learning outcome tests based on cycles, student responses, observation sheets, worksheets, and reflection notes. Quantitative data were analyzed using descriptive statistics and paired sample t-tests, while qualitative data were analyzed thematically based on student activities, teacher facilitation, and cycle reflections. The results showed a consistent increase in learning outcomes, with the average score increasing from 59.13 in Cycle I to 73.63 in Cycle II and 83.97 in Cycle III. The paired sample t-test showed a significance value of 0.000 in the comparison of the pre-test with the post-test of Cycle I, and 0.001 in the comparison of Cycle I with Cycle II (Sig. <0.05). Qualitative observations showed increased student engagement, collaboration, communication, and the ability to connect simulation experiences with conceptual terms. The semantic wave pattern helped students move from concrete experiences to contextual transitions, and finally to denser abstract understanding (Semantic Density). Therefore, the semantic wave-based learning intervention was effective in improving students' digital infrastructure literacy in distributed computing through meaningful, interactive, and reflective learning.