Astrid Sulistya Azahra
Master's Program of Mathematics, Faculty of Mathematics and Natural Sciences, Universitas Padjadjaran, Jatinangor, West Java, Indonesia

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Study of the Influence of Online Games on Adolescent Psychology in Parungponteng District: Analysis of Intensity of Use, Type of Game, and Psychological Impact Astrid Sulistya Azahra; Jumadil Saputra; Kalfin Kalfin
International Journal of Ethno-Sciences and Education Research Vol 4, No 1 (2024)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v4i1.568

Abstract

This research aims to examine the influence of online games on adolescent psychology in Parungponteng District. By collecting data from 30 respondents through questionnaires, this research analyzed the intensity of game use, the types of games played, and the psychological impact of online game addiction on teenagers. The research results show that teenagers tend to spend an average of 15 hours per week playing online games, with the majority choosing Role-Playing Games (RPG) and Multiplayer Online Battle Arena (MOBA) games. The psychological impacts of online gaming addiction include a lack of interest in other activities and feelings of anxiety when unable to play. The implications of this research include educational awareness of game use, development of educational games, the active role of parents and educators, as well as the development of time management skills.
The Impact of Smartphone Use on the Psychology of Young Children in Parungponteng District Riza Andrian Ibrahim; Astrid Sulistya Azahra; Nurnisaa binti Abdullah Suhaimi
International Journal of Ethno-Sciences and Education Research Vol 4, No 1 (2024)
Publisher : Research Collaboration Community (RCC)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46336/ijeer.v4i1.566

Abstract

This research aims to analyze the impact of gadget use on the psychological development of elementary school-aged children at Cibuntu Elementary School, Cibungur Village, Parungponteng District. The research method used is a qualitative approach using observation, questionnaires and interviews as data collection techniques. The research results show that the use of gadgets has both positive and negative impacts on children's psychological development. Positive impacts include improved cognitive skills and access to information, while negative impacts include the risk of addiction and behavioral disorders. The role of parents and schools in supervising and directing gadget use is very important to minimize negative impacts. This research provides a comprehensive picture of the complexity of the interaction between technology and child development.