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Perancangan Aplikasi Augmented Reality Pembelajaran Agama Islam (Gerakan Dan Bacaan Sholat) Berbasis Android Puji Pambudi; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 03 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Learning can work effectively if all the influential components support each other to achieve the learning objectives. To facilitate teaching and learning activities, especially in learning Islamic Religious Learning teachers should prepareĀ  teaching materials to facilitate students understand learning materials. Therefore, it is necessary to develop an appropriate learning media. One of them isĀ  Augmented Reality (3D) based media. Augmented Reality (3D) is a real-world application of integration with the virtual world in the form of two-dimensional and three-dimensional projected in a real environment at the same time. The purpose of using Augmented Reality technology in Islamic Religious learning model is expected to assist the teacher in the learning process and also increase the students' interest in joining the learning process. The method used in this study is the research and development method designed by Walter Dick and Lou Carey to produce a particular product. The result of the research is an Augmented Reality application that can run inside android smartphone.
IMPLEMENTASI SISTEM PAKAR DIAGNOSA PENYAKIT PADA SAPI MENGGUNAKAN METODE VARIABLE CENTERED INTELLIGENT RULE SYSTEM (VCIRS) BERBASIS WEBSITE STUDI KASUS PETERNAK BERKAH FARM Luthfi Nur Haikal; Dimas Abisono Punkastyo
Journal of Research and Publication Innovation Vol 3 No 4 (2025): OCTOBER
Publisher : Journal of Research and Publication Innovation

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Abstract

This study aims to develop an intelligent expert system for diagnosing cattle diseases using the Variable Centered Intelligent Rule System (VCIRS) method. The system was designed to assist breeders and livestock extension officers in identifying early symptoms of major diseases that commonly affect cattle, such as Foot and Mouth Disease (FMD), Mastitis, Anthrax, Parasite Infection, and Brucellosis. The system applies VCIRS as the reasoning engine, which analyzes the correlation between symptoms and diseases based on a rule-based approach and the variable certainty of each symptom. The implementation is web-based, developed using the PHP programming language and MySQL database, making it easily accessible to users. The system determines the diagnosis by matching at least four of five disease indicators and produces detailed recommendations for prevention and treatment. Testing results show that the system achieves high accuracy and efficiency in providing diagnostic conclusions. This research contributes to the field of artificial intelligence applications in animal health management, enabling faster disease identification, supporting decision-making for farmers, and minimizing livestock mortality rates caused by infectious diseases.
Implementasi Extreme Programming Pada Perancangan Sistem Informasi Inventory Berbasis Web Terintegrasi Whatsapp Gateway Pada NB-Store Muhamad Syahruli; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 02 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

The use of information and communication technology is now growing in various fields and circles. One of them is a trading company. Information and communication technology is utilized by trading companies in managing merchandise, transacting goods and so on which can help facilitate and simplify the work in that one company or organization. NB-STORE accepts consumers who buy various types of fashion. However, when the transaction process runs slowly and sometimes there are errors in the difference between the stock of goods stored and the stock of goods that are recorded. Because in the process of processing inventory data, it is still done manually by the admin, namely for data collection of incoming and outgoing goods, inventory data collection is only recorded in the book and then transferred to Microsoft Excel. So that from these problems there are often errors in calculating goods, difficulties in recording, making reports on incoming goods, outgoing goods, which are in accordance with receipts or travel documents from customers or suppliers and the difficulty in finding the required item data because of the high cost of many files. it is time for NB-STORE to migrate using applications in data management such as data processing of incoming and outgoing goods and stock of goods with applications that are more efficient and accurate. The problem with the current running system is to record reports manually, namely to record all existing inventory with written reports written directly by employees and then recalculated and adjusted to existing stock. With the existence of an inventory information system that has been designed, it is expected that it will make it easier to carry out incoming and outgoing goods so that the management of inventory reports can be carried out by users properly.
Aplikasi Augmented Reality Gerakan Dan Bacaan Sholat Berbasis Android Puji Pambudi; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 11 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Technological advances are growing rapidly, especially on Android-based gadgets/smartphones. With the development of Android, there are many applications that have an effect on helping the learning process in schools and also have an effect on learning materials and how to be aware of material in the teaching and learning process, one of which is the Augmented Reality application. Augmented Reality (3D) is an application that combines the real world with the virtual world in a three-dimensional form that is projected in a real environment at the same time. This research to help expedite the teaching process in schools in understanding subject matter, especially in learning prayer movements and readings. The Augemnted Reality application is expected can be used as a learning media to help teachers in the learning process and is also able to make it easier for children to remember prayer movements and readings. By using the Waterfall method, structured planning is formed and development is carried out sequentially and mutually sequentially in making Augmented Reality Applications. From the results of research on the Augmented Reality application with the Waterfall method after testing the teacher and children, the results obtained on the display of 3D objects help make it easier for children to learn movement and prayer readings and this application can be applied every day at Tahfidz School Friends of Early Childhood Qur'an Mutiara Hasanah
Implementasi Sistem Pakar Berbasis Web dengan Metode Certainty Factor untuk Diagnosis Gejala Kecanduan Game Online Nazdan Rosidin; Dimas Abisono Punkastyo
Jurnal Ticom: Technology of Information and Communication Vol 14 No 1 (2025): Jurnal Ticom-September 2025
Publisher : Asosiasi Pendidikan Tinggi Informatika dan Komputer Provinsi DKI Jakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.70309/ticom.v14i1.169

Abstract

Penelitian ini mengkaji perancangan dan implementasi sistem pakar berbasis web yang difokuskan pada diagnosis kecanduan game online pada kalangan remaja. Sistem dikembangkan dengan memanfaatkan metode Certainty Factor (CF) Latar belakang penelitian adalah meningkatnya kasus kecanduan yang berdampak pada prestasi akademik dan interaksi sosial siswa, khususnya di SMK Sirajul Falah Parung. Sistem dirancang dengan pendekatan Rapid Application Development (RAD) melalui tahapan analisis kebutuhan, desain, pembangunan, dan implementasi. Data diperoleh dari observasi, wawancara dengan guru Bimbingan Konseling, dan studi literatur. Hasil pengujian terhadap 25 siswa menunjukkan tingkat kesesuaian diagnosis sistem dengan asesmen guru sebesar 88%. Sistem dinilai mudah digunakan, efisien, dan stabil sehingga dapat dimanfaatkan sebagai alat identifikasi dini untuk mendukung layanan konseling di sekolah.