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Perancangan Aplikasi Augmented Reality Pembelajaran Agama Islam (Gerakan Dan Bacaan Sholat) Berbasis Android Puji Pambudi; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 3 No 03 (2024): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Learning can work effectively if all the influential components support each other to achieve the learning objectives. To facilitate teaching and learning activities, especially in learning Islamic Religious Learning teachers should prepareĀ  teaching materials to facilitate students understand learning materials. Therefore, it is necessary to develop an appropriate learning media. One of them isĀ  Augmented Reality (3D) based media. Augmented Reality (3D) is a real-world application of integration with the virtual world in the form of two-dimensional and three-dimensional projected in a real environment at the same time. The purpose of using Augmented Reality technology in Islamic Religious learning model is expected to assist the teacher in the learning process and also increase the students' interest in joining the learning process. The method used in this study is the research and development method designed by Walter Dick and Lou Carey to produce a particular product. The result of the research is an Augmented Reality application that can run inside android smartphone.
Aplikasi Augmented Reality Gerakan Dan Bacaan Sholat Berbasis Android Puji Pambudi; Dimas Abisono Punkastyo
OKTAL : Jurnal Ilmu Komputer dan Sains Vol 2 No 11 (2023): OKTAL : Jurnal Ilmu Komputer Dan Sains
Publisher : CV. Multi Kreasi Media

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Abstract

Technological advances are growing rapidly, especially on Android-based gadgets/smartphones. With the development of Android, there are many applications that have an effect on helping the learning process in schools and also have an effect on learning materials and how to be aware of material in the teaching and learning process, one of which is the Augmented Reality application. Augmented Reality (3D) is an application that combines the real world with the virtual world in a three-dimensional form that is projected in a real environment at the same time. This research to help expedite the teaching process in schools in understanding subject matter, especially in learning prayer movements and readings. The Augemnted Reality application is expected can be used as a learning media to help teachers in the learning process and is also able to make it easier for children to remember prayer movements and readings. By using the Waterfall method, structured planning is formed and development is carried out sequentially and mutually sequentially in making Augmented Reality Applications. From the results of research on the Augmented Reality application with the Waterfall method after testing the teacher and children, the results obtained on the display of 3D objects help make it easier for children to learn movement and prayer readings and this application can be applied every day at Tahfidz School Friends of Early Childhood Qur'an Mutiara Hasanah