Fitri Nurjanah
Universitas Negeri Yogyakarta

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Mapping the competency needs of the fashion industry and its relevance to the competencies of Diploma 4 fashion technology students at Yogyakarta State University Fitri Nurjanah; Widihastuti Widihastuti
Educenter : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2026): Educenter: Jurnal Ilmiah Pendidikan (In press)
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v5i1.1862

Abstract

Vocational higher education plays a strategic role in producing graduates whose competencies align with labor market demands. Nevertheless, discrepancies persist between the competencies of fashion graduates and the evolving requirements of the fashion industry due to shifting job roles and emerging skill demands. This study aims to map industry-required competencies, identify competencies possessed by D4 Fashion Technology students, and analyze the level of relevance between them. A mixed methods approach with a sequential explanatory design was employed. Quantitative data were collected through structured questionnaires distributed to division heads, managers, business owners in fashion companies, as well as students and alumni of the D4 Fashion Technology program at Universitas Negeri Yogyakarta. Qualitative data were obtained through semi-structured interviews and open-ended questionnaire responses. Data were analyzed using descriptive statistics and thematic coding. The findings reveal that 133 competency items are required by the industry with six additional competencies identified, while students possess 136 competency items with nine additional competencies. The overall relevance level reached 98%, categorized as highly relevant. These results indicate strong alignment between vocational education outcomes and industry needs, while underscoring the importance of continuous curriculum evaluation and development.
Mapping the competency needs of the fashion industry and its relevance to the competencies of Diploma 4 fashion technology students at Yogyakarta State University Fitri Nurjanah; Widihastuti Widihastuti
Educenter : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2026): Educenter: Jurnal Ilmiah Pendidikan (In press)
Publisher : ARKA INSTITUTE

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55904/educenter.v5i1.1862

Abstract

Vocational higher education plays a strategic role in producing graduates whose competencies align with labor market demands. Nevertheless, discrepancies persist between the competencies of fashion graduates and the evolving requirements of the fashion industry due to shifting job roles and emerging skill demands. This study aims to map industry-required competencies, identify competencies possessed by D4 Fashion Technology students, and analyze the level of relevance between them. A mixed methods approach with a sequential explanatory design was employed. Quantitative data were collected through structured questionnaires distributed to division heads, managers, business owners in fashion companies, as well as students and alumni of the D4 Fashion Technology program at Universitas Negeri Yogyakarta. Qualitative data were obtained through semi-structured interviews and open-ended questionnaire responses. Data were analyzed using descriptive statistics and thematic coding. The findings reveal that 133 competency items are required by the industry with six additional competencies identified, while students possess 136 competency items with nine additional competencies. The overall relevance level reached 98%, categorized as highly relevant. These results indicate strong alignment between vocational education outcomes and industry needs, while underscoring the importance of continuous curriculum evaluation and development.
The development of Android-based learning media using Kodular in making suit patterns subject Fitri Nurjanah; Sri Emy Yuli Suprihatin
Jurnal Pendidikan Vokasi Vol. 13 No. 3 (2023)
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i3.54542

Abstract

This research aims to produce Android-based interactive learning media by utilizing the Kodular application for learning materials for making suit patterns for XII grade students of Fashion Management Vocational Schools. This research uses the research and development model of the Puslitjaknov Team, which consists of five development stages, namely: (1) Analysis of the product produced; (2) Making the initial product; (3) Expert validation and revision; (4) Small-scale trial; and (5) Large-scale trial. This study collected data through observation, questionnaires, and documentation. The test subjects in this development research were students of class XII of Fashion Management of SMK Negeri 2 Godean, with a total of 10 people for small-scale trials and 27 people for large-scale trials. In this study, quantitative descriptive analysis was used to analyze the data. Based on the assessment of material experts and media experts, small-scale trials, and large-scale trials, the findings of this study reveal that the learning media for making Android-based suit patterns are considered valid and practical for use in the classroom. This media is feasible to use to improve students' thinking skills and support students in learning independently, as well as flexible in its application. This media functions well and provides relevant information to students regarding suit pattern making, increasing students' interest in learning, creativity, and learning motivation. The Android-based suit pattern making learning media developed is more efficient than traditional learning media because it can improve learning outcomes by improving the quality of student learning and making it more fun.
Enhancing students’ learning interest and achievement through interactive animated video media Fitri Nurjanah; Ali Muhtadi
Jurnal Inovasi dan Teknologi Pembelajaran Vol. 13 No. 2 (2026): Vol 13, No 2, (2026): Issue in Progress
Publisher : Universitas Negeri Malang in collaboration with APSTPI and IPTPI

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um031v13i22026p113

Abstract

This study examines the effects of interactive animated video-based learning media that integrate sequential visual illustrations with interactive elements, such as quizzes and immediate feedback, within a Discovery Learning approach, on junior high students' learning interest and learning outcomes in Islamic Religious Education (PAI), and determines the magnitude of this effect. A quantitative, quasi-experimental design was used, involving 160 ninth-grade students divided into a control class (IX.3) and an experimental class (IX.4), each with 29 students. Pretests and post-tests were used to gauge learning outcomes; a questionnaire was also used to gauge learning interest. Simple linear regression and an independent-samples t-test were used to evaluate all data. Results show that every media significantly influenced learning interest and learning outcomes (sig. = 0.001 and 0.010, p < 0.05), contributing 22.5% and 19.8%, respectively, in each medium category. This confirms that every media is a practical, low-infrastructure instructional innovation for procedural material such as Hajj and Umrah.