Tessalonika Jesy Worang
Universitas Negeri Manado

Published : 2 Documents Claim Missing Document
Claim Missing Document
Check
Articles

Found 2 Documents
Search

Pengembangan Media Pembelajaran Big Book “Garuda Pancasila” untuk Meningkatkan Pemahaman Nilai Pancasila Siswa kelas 3 Tessalonika Jesy Worang; Susan Noviaty Herienth Jacobus
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6325

Abstract

Development (R&D). This model is implemented through 4D with 4 stages: 1) Define, 2) Design, 3) Develop, 4) Disseminate. The types of data applied are quantitative and qualitative data. Data was collected through interviews, questionnaires and tests. With research instruments in the form of interview guides, validation instruments which include validation instruments for content/material experts and validation instruments for learning media experts, this questionnaire has teacher and student response questionnaires to test the practicality of the product, as well as instruments for testing the effectiveness and effectiveness of the product from students. . Data were analyzed using descriptive statistical data analysis techniques. Quantitative data was obtained from a Likert scale score questionnaire and qualitative data was in the form of scores from validator suggestions. The results explain that the development of Big Book media in the validation stage got a score of 96% in the very good group, then in the validation stage the learning media design expert got a score of 62% in the very good category, after validation was applied the learning media design expert got a score of 76% in the category Good. In order to see the effectiveness of the Big Book learning process for increasing knowledge of Pancasila values, pre and post tests were applied to the sample and then applied through the Wilcoxon test and obtained sig. < 0.05 then there is a difference between the values. before and after applying the product. Testing via the Mann-Whitney test on sig. ∝= 0.05. The value is obtained from the hypothesis < 0.05, namely. 0.002 means that this big book learning media received a positive response from the teachers because the learning media can provide increased understanding of Pancasila values ​​for class III A students at SD Catholic 14 Manado.
Pengaruh Penggunaan Media Pembelajaran Berbasis Digital Aplikasi Kahoot dan Motivasi Belajar terhadap Minat Belajar Siswa Kelas V SD Katolik 03 Frater Don Bosco Manado Tessalonika Jesy Worang; Roos M. S. Tuerah; Richard Daniel Herdi Pangkey
Jurnal Simki Pedagogia Vol 8 No 2 (2025): Volume 8 Nomor 2 Tahun 2025
Publisher : Universitas Nusantara PGRI Kediri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29407/jsp.v8i2.1183

Abstract

This study aims to analyze the effect of using digital-based learning media, the Kahoot application, and learning motivation on the learning interests of fifth-grade students at SD Katolik 03 Frater Don Bosco Manado. The study used a quantitative approach with a non-probability sampling method, a saturated sampling technique, involving 75 students as samples. The data were analyzed using descriptive statistics, correlation, reliability, normality, linearity, simple regression, and multiple regression with the help of SPSS 25. The results of the study showed that: (1) there was a significant direct effect of digital-based learning media, the Kahoot application, on students' learning interests with a significance value of p = 0.000 <0.05 and a Determinant Coefficient (R²) of 77.8%, which means that the Kahoot media explains 77.8% of the variation in students' learning interests; (2) learning motivation has a significant direct effect on learning interests with p = 0.000 <0.05 and R² = 79.6%, indicating that learning motivation explains 79.6% of the variation in learning interests; (3) Simultaneously, Kahoot learning media and learning motivation together have a significant effect on learning interest with p = 0.000 < 0.05 and R² = 80.1%, which means that the two variables explain 80.1% of the variation in students' learning interest in science subjects. In conclusion, the use of digital learning media based on the Kahoot application and learning motivation significantly increases the learning interest of class V students at SD Katolik 03 Frater Don Bosco Manado.