Sulaiman Sulaiman
STKIP Yapis Dompu, Nusa Tenggara Barat, Indonesia

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The Effect of the Experiential Learning Model on Elementary School Students’ IPAS Learning Outcomes: Pengaruh Model Pembelajaran Experiential Learning Terhadap Hasil Belajar IPAS Siswa Sekolah Dasar Meri Anggriani; Sulaiman Sulaiman; Hasan Hasan
Jurnal Evaluasi dan Kajian Strategis Pendidikan Dasar Vol. 3 No. 1 (2026): Jurnal Evaluasi dan Kajian Strategis Pendidikan Dasar
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jekas.v3i1.905

Abstract

This study investigates the effect of the Experiential Learning model on the integrated science and social studies (IPAS) learning outcomes of elementary school students within the framework of the Indonesian Merdeka Curriculum. A pre-experimental one-group pretest–posttest design was employed involving 18 fourth-grade students from SD Negeri 01 Woja, who completed a validated 20-item multiple-choice test on IPAS concepts. Descriptive statistics showed an increase in mean scores from 56.94 (pretest) to 79.44 (posttest). A Shapiro–Wilk test on the difference scores indicated that the normality assumption was met, and a paired samples t-test revealed a statistically significant improvement in achievement, t(17) = −13.029, p < 0.001, with a large effect size (Cohen’s d = 2.25). These findings suggest that experiential learning is associated with substantial gains in IPAS achievement; however, given the pre-experimental design without a control group, causal claims must remain tentative. The study highlights the potential of experiential learning for supporting the implementation of the Merdeka Curriculum in non-urban schools, while underlining the need for structured instructional modules, teacher training, and further studies with stronger designs, larger and more diverse samples, and additional non-cognitive outcome measures.
Learning Innovation through Game-Based Learning Assisted by Wordwall Media on Elementary School Students’ Numeracy Skills: Inovasi Pembelajaran melalui Game Based Learning berbantuan Media Wordwall terhadap Kemampuan Numerasi Siswa Sekolah Dasar Sulaiman Sulaiman; Sumiyati Sumiyati; Arifin Arifin; Nurjannah Nurjannah
Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Vol. 6 No. 3 (2025): Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan)
Publisher : Lembaga Penelitian dan Pengembangan Sumberdaya Wilayah (elrispeswil)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/ainj.v6i3.1017

Abstract

This study investigates the effectiveness of the Game Based Learning model assisted by Wordwall in improving elementary school students’ numeracy skills. The research was motivated by the low achievement of numeracy competencies in mathematics, which hinders students’ ability to apply concepts functionally. A quantitative approach with a pre-experimental one-group pretest–posttest design was employed involving 14 fifth-grade students. Data were analyzed using validity and reliability testing, normality and linearity tests, paired-sample t-test, and N-Gain analysis. Results indicated an increase in the average numeracy score from 62.42 (pretest) to 72.14 (posttest), with a significance value of 0.000 (<0.05). The N-Gain score of 0.53 categorized the improvement as moderate. These findings confirm that Game Based Learning assisted by Wordwall is effective in enhancing students’ numeracy performance and can be considered as an innovative instructional strategy in mathematics learning at the elementary level.