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Pengaruh Model Pembelajaran Cooperative Tipe Team Assisted Individualization terhadap Prestasi Belajar Peserta Didik Rizzaludin Rizzaludin; Sumiyati Sumiyati
Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran Vol 4 No 3 (2024): Jurnal Inovasi, Evaluasi dan Pengembangan Pembelajaran (JIEPP)
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jiepp.v4i3.553

Abstract

Penelitian ini adalah jenis penelitian eksperimen yang bertujuan untuk mengetahui pengaruh model pembelajaran kooperative team assisted individualization (TAI) terhadap peningkatan prestasi belajar peserta didik kelas VIII SMPN 5 Dompu pada mata pelajaran IPS tahun pelajaran 2023/2024. Populasi dalam penelitian ini adalah seluruh peserta didik kelas VIII SMPN 5 Dompu pada mata pelajaran IPS tahun pelajaran 2023/2024 yang berjumlah 28 orang. Karena jumlah populasi kurang dari 100 maka semua populasi dijadikan sampel penelitian. Dalam penelitian ini analisis data yang digunakan adalah analisis deskriptif. Langkah-langkah dalam meanganalisis data: 1. Pengumpulan data 2. Pengolahan data 3. Perhitungan statistic deskriptif 4. Analisis perbedaan 5. Uji korelasi. Dari hasil analisis data dan pembahasan dapat disimpulkan bahwa ada pengaruh model pembelajaran kooperative team assisted individualization (TAI) terhadap peningkatan prestasi belajar peserta didik kelas VIII SMPN 5 Dompu pada mata pelajaran IPS tahun pelajaran 2023/2024. Populasi dalam penelitian ini adalah seluruh peserta didik kelas VIII SMPN 5 Dompu pada mata pelajaran IPS tahun pelajaran 2023/2024. Hal ini ditunjukkan dengan nilai r hitung lebih besar dari rtabel (rhitung ≥ rtabel = 0,617 ≥ 0,374) dengan tingkat kategori pengaruhnya sangat kuat.
The Effect of the Couple Card–Based Make a Match Learning Model on Elementary School Students' Creativity in Mathematics Learning Sudarsono Sudarsono; Nursofiana Safitri; Sumiyati Sumiyati; Hasan Hasan
Jurnal Evaluasi dan Kajian Strategis Pendidikan Dasar Vol. 3 No. 2 (2026): Jurnal Evaluasi dan Kajian Strategis Pendidikan Dasar
Publisher : ELRISPESWIL - Lembaga Riset dan Pengembangan Sumberdaya Wilayah

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/jekas.v3i2.1373

Abstract

This study examined whether students' creativity scores differed before and after the implementation of the Couple Card-based Make a Match learning model in elementary mathematics learning. A quantitative pre-experimental one-group pretest-posttest design was used with 25 fifth-grade students as participants. Creativity data were collected using a mathematics creativity test administered before and after the treatment and were analyzed using descriptive statistics, normalized gain (N-Gain), normality testing, and paired-samples t-test with IBM SPSS. The results showed that the mean creativity score increased from 64.20 in the pretest to 81.40 in the posttest. The N-Gain score was 0.48, indicating a moderate improvement. The paired-samples t-test showed a significant difference between pretest and posttest scores (t = 6.412; df = 24; p < 0.05), with a large effect size (Cohen's dz = 1.28). These findings indicate that the Couple Card-based Make a Match learning model is associated with improved students' creativity in elementary mathematics learning. However, because this study used a one-group pretest-posttest design without a control group, the findings should be interpreted proportionally.
Learning Innovation through Game-Based Learning Assisted by Wordwall Media on Elementary School Students’ Numeracy Skills: Inovasi Pembelajaran melalui Game Based Learning berbantuan Media Wordwall terhadap Kemampuan Numerasi Siswa Sekolah Dasar Sulaiman Sulaiman; Sumiyati Sumiyati; Arifin Arifin; Nurjannah Nurjannah
Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan) Vol. 6 No. 3 (2025): Ainara Journal (Jurnal Penelitian dan PKM Bidang Ilmu Pendidikan)
Publisher : Lembaga Penelitian dan Pengembangan Sumberdaya Wilayah (elrispeswil)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54371/ainj.v6i3.1017

Abstract

This study investigates the effectiveness of the Game Based Learning model assisted by Wordwall in improving elementary school students’ numeracy skills. The research was motivated by the low achievement of numeracy competencies in mathematics, which hinders students’ ability to apply concepts functionally. A quantitative approach with a pre-experimental one-group pretest–posttest design was employed involving 14 fifth-grade students. Data were analyzed using validity and reliability testing, normality and linearity tests, paired-sample t-test, and N-Gain analysis. Results indicated an increase in the average numeracy score from 62.42 (pretest) to 72.14 (posttest), with a significance value of 0.000 (<0.05). The N-Gain score of 0.53 categorized the improvement as moderate. These findings confirm that Game Based Learning assisted by Wordwall is effective in enhancing students’ numeracy performance and can be considered as an innovative instructional strategy in mathematics learning at the elementary level.