Wulan Nur Aeni
Universitas Pendidikan Indonesia

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Penggunaan Media Pembelajaran Konkret untuk Meningkatkan Hasil Belajar Matematika Siswa Kelas V SD Wulan Nur Aeni
Journal on Education Vol 6 No 4 (2024): Journal on Education: Volume 6 Nomor 4 Mei-Agustus 2024
Publisher : Departement of Mathematics Education

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v6i4.6105

Abstract

Mathematics is one of the subjects that students often avoid at school. This is because mathematics lessons rarely use teaching media, which makes the learning process dull and boring. Many people view mathematics as the most difficult field of study to understand. This can be seen from the relatively complex or abstract material that is hard for students to grasp. In the classroom, teachers generally teach by lecturing and assigning practice tasks to meet curriculum targets. Besides that, many students are not exposed to a concrete learning environment and are not sufficiently involved in manipulating teaching aids. One way to make the mathematics learning process enjoyable is through the creativity of the teacher in using teaching media. Teaching media can be made using objects around the students so that their concreteness can be directly felt by the students.
Development of Canva-Based Mathematics Learning Media on the Simple Fractions Concepts Wulan Nur Aeni
Jurnal Pendidikan Indonesia Gemilang Vol 4, No 2 (2024)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/jpig.v4i2.440

Abstract

This research aimed to develop a Canva quiz-based mathematics learning media tested on simple fraction material in grade III elementary schools. The type of research used is Research and Development (RD) research, using learning material instruments, tests, and 4D development models (Define, Design, Development, and Disseminate). Based on the analysis results, including media expert validation, material expert validation, and user validation, it can be concluded that the development of Canva quiz-based media can improve the learning process. This is taken from the results of media validation, obtained good qualifications with an average score of 95.5% (valid), and has material aspects on mathematics problems received good qualifications with an average score of 88%. In the questionnaire results, teachers obtained good qualifications with an average 92% (valid) score. Therefore, the development of canva quiz-based learning media can be used to improve the mathematics learning process in grade III elementary schools.