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Journal : Journal of Education Technology and Information System

Developing a Website Pocket Book with PjBL to Enhance UI/UX Basic Competence Pratiwi, Nawang Indar; Ekohariadi
Journal of Education Technology and Information System Vol. 1 No. 02 (2025): Journal of Education Technology and Information System (JETIS)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jetis.v1i02.35627

Abstract

The advancement of information and communication technology has provided opportunities to develop innovative and interactive learning media. One of the main challenges in teaching UI/UX material to 11th – grade DKV student at SMK PGRI 2 Sidoarjo is how to deliver the material effectively so that student can master the basic competencies. A web-based pocketbook learning media with the Project Based Learning (PjBL) model is expected to be a solution to enhance studentd understanding of UI/UX subjects in the 11th-grade DKV class at SMK PGRI 2 Sidoarjo. This research employs the Research and Development (R&D) method using the ADDIE model. The result show that the use of a web-based pocketbook media with the PjBL model successfully improved students’ basic competencies in UI/UX material. Student demonstrated improvement in their understanding of basic UI/UX concept, user interface design skill, and collaboration abillities. Additionaly, this media received positive feedback from both students and teachers, particularly in terms of accesibility, interactivity, and the availability of easily accesible material throught the web platform. The use of the web-based pocketbook learning media proved effective in improving student learning outcomes, especially in UI/UX material that requires a practical and interactive approach. The applied PjBL model provided students with the opportunity to learn through hands-on experience in working on projects, which ultimately enhanced their concepts and skills.
Developing Web-Based E-LKPD with PjBL Model to Student Competence in Scripting Fadiyatul Muqtashidah; Ekohariadi
Journal of Education Technology and Information System Vol. 1 No. 02 (2025): Journal of Education Technology and Information System (JETIS)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jetis.v1i02.35738

Abstract

The purpose of this research is to develop a website-based E-LKPD with a project-based learning model and then to improve students' psychomotor competence in Web Programming subjects, especially in client-side scripting materials using the E-LKPD. The design is carried out using the Research and Development (R&D) method and the ADDIE development model. The research was conducted at SMKN 1 Cerme with class XI TKJ 2 totaling 30 students as research subjects. Based on these conditions, this study will implement One Group Pretest-Posttest Design. The validation results obtained from the media validation test were 92% (very feasible), material validation was 93% (very feasible), teaching module validation or lesson plan was 87% (very feasible), and validation of pretest-posttest questions was 89% (very feasible). The validation results obtained an average of 90%, which can be concluded that the website-based E-LKPD application is very feasible to be applied in the learning process. The results of the hypothesis test analysis showed a significance of 0.001 where the result was less than 0.05. Based on these results, it can be concluded that H0 was rejected and H1 was accepted. Therefore, the application of website-based E-LKPD with a project-based learning model has a significant influence on students' psychomotor outcomes.
Develop Website-Based Emomart Using PjBL to Enhance Routing Psychomotor Skills in Students Rizky Mutiara Citra Ayuti; Ekohariadi
Journal of Education Technology and Information System Vol. 1 No. 01 (2025): Journal of Education Technology and Information System (JETIS)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/jetis.v1i01.35547

Abstract

This study examines the influence of the website-based learning environment, Emomart, which is integrated with the Project Based Learning (PjBL) approach on improving students' psychomotor competence in routing configurations. This study adopts the Research and Development (RnD) development model with the ADDIE framework. Through the One Group Pretest-Posttest Design research design and quantitative data analysis, this study found strong empirical evidence that the learning intervention was able to significantly improve students' ability to configure the network. This research data was obtained from SMK Negeri 1 Cerme students in grade XI TKJ with a total of 30 students and the validity of research instruments, including learning media, Learning Implementation Plans (RPP), and assessment instruments, have been tested by experts (lecturers and teachers). The validation results showed the level of conformity in a row, namely, 93% (very valid), 90% (very valid), 88% (very valid), and 77% (valid). The results of high validation of the research instrument and the support of statistical tests corroborate these findings. The statistical test showed that there was a statistically significant difference between the average score of pretest = 71.39 and posttest = 81.84. The results of the Paired-Sample T-test showed a significance value of 0.000 < 0.05 indicating a significant increase in students' psychomotor competence after the learning intervention. Thus, the empirical evidence supports the alternative hypothesis, so the null hypothesis is rejected. Therefore, it is concluded that project-based learning with the support of digital platforms can be an effective strategy in improving students' technical skills in the field of computer networks.