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Peningkatan Pemahaman Siswa Kelas 4 SDIT Insan Mulia pada Bab Ciri Bangun Datar Melalui Media Roda Bangun Datar dan Kartu Segi Banyak Sabrina Erlita; Ikke Ayuningtyas; Muhamad Rasyid Shabrani; Sintia Maharani
MISTER: Journal of Multidisciplinary Inquiry in Science, Technology and Educational Research Vol. 1 No. 3b (2024): JULI (Tambahan)
Publisher : UNIVERSITAS SERAMBI MEKKAH

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32672/mister.v1i3b.1759

Abstract

Pemahaman siswa terkait ciri-ciri bangun datar merupakan dasar dalam pengetahuan lanjutan bangun datar dalam matematika. Penelitian ini bertujuan untuk meningkatkan pemahaman siswa kelas 4 SD terkait ciri-ciri bangun datar dan segi banyak menggunakan media yang menarik yaitu roda bangun datar dan kartu segi banyak. Penulisan ini menggunakan metode kualitatif yang mana studi literatur sebagai landasan awal, dengan mengumpulkan dan menganalisis referensi serta simulasi mengajar terkait. Data yang diperoleh melalui hasil LKPD siswa kelas 4 SD kemudian dianalisis. Dengan menggunakan media roda bangun datar dan kartu segi banyak dapat menarik perhatian siswa sebagai upaya peningkatan pemahaman siswa terkait ciri bangun datar dan segi banyak.
THE EFFECTIVENESS OF MATH GAMES LEARNING MEDIA ON MATHEMATICS LEARNING OUTCOMES OF FOURTH GRADE STUDENTS AT SD LABSCHOOL UNNES Sabrina Erlita; Elok Fariha Sari
JME (Journal of Mathematics Education) Vol 11, No 1 (2026): JME (Jan - Jun)
Publisher : Universitas Sembilanbelas November Kolaka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31327/jme.v11i1.2717

Abstract

The use of digital-based learning media in elementary mathematics instruction has not been optimally implemented, which contributes to low student engagement and learning outcomes. This study aimed to examine the effectiveness of Math Games learning media in improving the mathematics learning outcomes of fourth-grade students at SD Labschool UNNES. The study employed a quantitative approach using a quasi-experimental design with a nonequivalent control group. The research subjects consisted of 38 fourth-grade students, with 19 students in the experimental group and 19 students in the control group. The experimental group received instruction using Math Games, while the control group was taught using conventional learning media. Data were collected through pretest and posttest instruments and analyzed using nonparametric statistical tests. The results indicated that students in the experimental group demonstrated a greater improvement in mathematics learning outcomes compared to those in the control group. Statistical analysis revealed a significant difference in learning outcomes between the two groups. These findings suggest that the implementation of Math Games learning media is effective in enhancing elementary students’ mathematics learning outcomes and can serve as an innovative alternative for mathematics instruction in elementary schools.