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ANALISA DAN PERANCANGAN SISTEM INFORMASI PENJUALAN KERAJINAN TEMBAGA DAN KUNINGAN BERBASIS WEBSITE PADA GUNDUL ART BOYOLALI: ANALYSIS AND DESIGN OF INFORMATIONS SYSTEMS SALES OF COPPER AND BRASS CRAFTS IN GUNDUL ART BOYOLALI Via Avelia Khoirul Nisa; Niken Retnowati; Rizka Safitri L; Agustinus Suradi
Journal of Computer Science and Technology Vol 3 No 1 (2023): Mei 2023
Publisher : LPPM Universitas Widya Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/jcstech.v3i1.101

Abstract

Gundul Art is one of shop selling various kinds of copper and brass handicrafts in Cepogo, Boyolali. So far, the media for conveying information used by Gundul Art is still very simple, namely only through Instagram, so that marketing of products and services is felt to be less than optimal. The transaction system on Gundul Art itself is also still manual, where you use email to find out the model, price and size of the craft being made, and then the order must also come directly to the craftsman, so it is very inefficient. Based on the background above, a web-based copper and brass sales information system was created for Gundul Art Boyolali. It is hoped that this system will make transactions and marketing at Gundul Art more effective and efficient. Furthermore, the system that has been created with SWOT analysis will also be analyzed to avoid mistakes in carrying out company operations in utilizing the newly created website. Where SWOT analysis is a planning technique in evaluating strengths, weaknesses, opportunities and threats in a company. The result of this research is a web-based copper and brass sales information system for Gundul Art Boyolali, where with the existing system, the marketing of Gundul Art is expanding. In addition, from the SWOT analysis, it was found that internally Gundul Art's strengths are greater than its weaknesses, while externally the opportunities are greater than the threats. Apart from that, the SWOT analysis also resulted in an IFAS-EFAS value in quadrant I, namely the application of an aggressive strategy, where the implementation of this strategy was to increase promotional media, increase production capacity as stock and rely on product quality with new innovations.
SOLUSI PERMASALAHAN TEKO AIR (WATER JUG PROBLEM) DENGAN METODE BREADTH FIRST SEARCH DAN HEURISTIC Hendro Joko Prasetiyo; Agustinus Suradi; Samino
Jurnal JI-Tech Vol 18 No 1 (2022): Jurnal JI-Tech
Publisher : Sekolah Tinggi Teknologi Informasi NIIT

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Permasalahan teko air merupakan salah satu permasalahan pada kecerdasan buatan. Bagaimana agar mendapatkan air sebanyak n liter dengan bantuan menggunakan 2 teko air, dan mengambil asumsi bahwa sumber airnya tidak terbatas. Sehingga membutuhkan suatu metode untuk solusi dari masalah tersebut. Kemungkinan solusi dari permasalahan ini dapat direpresentasikan dengan pohon pelacakan. Metode pencarian yang dapat digunakan dalam permasalahan ini antara lain metode pencarian melebar pertama (Breadth First Search) dan metode heuristic. Dalam penelitian ini ini menggunakan metode heuristic yang merupakan sub bidang dari kecerdasan buatan yang digunakan untuk melakukan pencarian dan penentuan rute terpendek. Metode pengumpulan data yang dilakukan antara lain metode kepustakaan. Metode kepustakaan dilakukan dengan mencari beberapa sumber dokumen yang berkaitan dengan permasalahan tersebut. Hasil dari penelitian ini adalah dengan menerapkan metode pencarian melebar pertama (Breadth First Search) dan metode heuristic yang diimplementasikan dalam sebuah perancangan perangkat. Hasil yang diperoleh adalah sebuah rancangan perangkat lunak, yang dapat mencari solusi terpendek dari permasalahan teko air dengan menggunakan metode breadth-first search dan metode heuristic.
Optimasi Proses Load Aplikasi HDD Pada SO Windows Dengan Prefetch Files Agustinus Suradi; Doni Setyawan
Jurnal Informatika: Jurnal Pengembangan IT Vol 3, No 2 (2018): JPIT, Mei 2018
Publisher : Politeknik Harapan Bersama

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30591/jpit.v3i2.840

Abstract

In the current era with the help of IT devices can be done more quickly, effectively and efficiently. Good collaboration between brainware, software and hardware, will produce the expected work performance and response. The Windows operating system, when loading applications, analyzes the files used during startup and what applications are running, then create index files and save them in HDD. With the Windows index can load applications faster. Windows 7 will crack the activity, and the mapping will be reused while loading the HDD app so it will speed up system performance, try to load this application by using 3 prefetch files network method by disabling prefetch, clear prefetch and prefetch activation. Recording time required in HDD application load on Windows operating system with Prefetch Files, in a WMPLAYER.EXE application with 61,800 milliseconds, WORDPAD.EXE record time of 77,367 milliseconds, and CHROME.EXE with the record time of 904,400 milliseconds. Pada Using Prefetch Files then the load time of the HDD app will be faster than without using Prefetch Files or by removing Prefetch Files.
Application of EUCS and UTAUT Method to Analyze The Implementation of Donation-Based Crowdfunding System for Fundraising Mobile Applications Mahesa Yahya, Lucky; Purwati, Sri; Patra Pertiwi, Triani; Hendra; Suradi, Agustinus
Jurnal Informasi dan Teknologi 2023, Vol. 5, No. 4
Publisher : SEULANGA SYSTEM PUBLISHER

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.60083/jidt.v5i4.433

Abstract

This research aims to determine the success of implementing the donation-based crowdfunding system in donation applications. This research will be carried out using a quantitative approach. Researchers will carry out observations and questionnaires using accidental sampling to ask respondents to answer questions that have been created in the form of a Google Form link. Researchers collected samples using the purposive sampling method. 100 people were used as respondents in this research. SmartPLS was used to carry out inferential data processing. In accordance with the results of the analysis discussion, it can be concluded that the variables in the UTAUT and EUCS models that are proven to have a positive and significant influence in measuring the level of success in implementing the donation-based crowdfunding system in applications are accuracy, content, facilitating conditions, performance expectancy, price value, social influence, user satisfaction, behavioral intention, and use behavior. Meanwhile, the effort expectancy and perceived credibility variables were proven to have no positive or significant effect in this research. Based on data analysis, the biggest variable that influences the level of success in implementing the donation-based crowdfunding system in applications is the behavioral intention variable towards use behavior. The second variable that has the most influence is performance expectancy on perceived credibility. Meanwhile, the other variable is user satisfaction with behavioral intention. From the results of the data processing that has been carried out, the variable that has the smallest influence on the level of success in implementing the donation-based crowdfunding system in the application is effort expectancy on behavioral intention. Next is the variable perceived credibility on behavioral intention.
OPTIMALISASI MEDIA PEMBELAJARAN BERBASIS AI UNTUK GURU SD NEGERI 1 KARANGANOM KLATEN Prasetiyo, Hendro Joko; Suradi, Agustinus; Windarti, Mariana
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 3 No. 02 (2024): Agustus 2024
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v3i02.234

Abstract

Community Service Activities in the form of Training on Learning Media Development Using Artificial Intelligence (AI) Based with Canva Software which will later be used to create Powerpoint, at SD 1 Negeri Karanganom, Klaten Regency aims to provide knowledge and technology regarding the use of the Canva application which will later be used for the learning process for teachers in making Powerpoint so that the appearance will be more interesting and interactive. The training participants are productive teachers who teach at SD 1 Negeri Karanganom, Klaten Regency. This training activity begins with coordinating the PPM TEAM, registering participants and disseminating material. The socialization of the material begins with an introduction and installation of Canva software which will later be integrated to create Powerpoint material for creating learning media. Material socialization was carried out through lectures and discussions as well as practicums in creating PowerPoint learning media using the Canva application. With this program, teachers can easily design and arrange their own to make the learning process using Canva media, especially PowerPoint, more interesting for students because it is not boring. The indicators for achieving targets and outcomes for SD Negeri 1 Karanganom Klaten teachers through Optimizing AI-Based Learning Media using Canva learning media are to improve the quality of teachers in creating AI-based learning media, especially using Canva learning media, being able to develop and create learning aids by making PowerPoint presentations so that the appearance will be more attractive, the effect of which will be to make it easier for students to understand the learning material better.
WORKSHOP PENGGUNAAN MIKROKONTROLER BAGI GURU DI SMK NEGERI 1 KLATEN Suradi, Agustinus; Yusuf, Mahmud; Wuryandari, Aryati
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 2 No. 01 (2023): Januari 2023
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v2i01.76

Abstract

Vocational High School is one of the educational institutions that is responsible for creating human resources who have the ability, skills and expertise, so that graduates are ready to enter the world of work. SMK Negeri 1 Klaten, Central Java, especially lecturers in the department of computer and telecommunications network engineering, has the hope that it is necessary to explore the material and develop learning in the practical use of the Arduino microcontroller. The purpose of this activity is to implement the use of microcontrollers on devices that require automatic controllers such as machine controllers, IoT relay control, home security systems, and also other electronic equipment. The PKM activity method is carried out in stages: observation & requirements analysis, communication & dialogue, workshop, and evaluation. As a result of this activity, the workshop participants participated actively and looked enthusiastic in the activity by diligently asking questions. In the evaluation of the workshop, the results of the practicum were obtained: 75% of the participants succeeded well, and 25% of the participants with good enough results and were able to carry out the practicum independently.
PELATIHAN MICROSOFT EXCEL BAGI PERANGKAT DESA KRAKITAN KLATEN UNTUK MENDUKUNG PENGELOLAAN ADMINISTRASI DESA BERBASIS TEKNOLOGI KOMPUTER hendro, Hendro Joko Prasetiyo; Windarti, Mariana; Suradi, Agustinus; Yusuf, Mahmud; Setyawan, Doni
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 2 No. 01 (2023): Januari 2023
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v2i01.89

Abstract

The use of computer technology in the field of village administrative management is very important, so that the services provided to the community can run more effectively and optimally. Microsoft excel especially Word makes it easy to complete all activities related to community service needs,Human resources in this case are village officials in Krakitan Village, Bayat District, Klaten Regency need to know and be able to utilize technology to support daily operational performance and to improve the quality of service to the community, this needs to be done so that they are not left behind by the pace of technological development. Improving the quality of village apparatus resources is very necessary, because now and in the future the mastery of information technology is needed to support the tasks of village officials
PENDAMPINGAN PENGELOLAAN CHANNEL YOUTUBE UNTUK BRANDING KB DAN TK TIARA NUSA KLATEN Sulistyowati, Istri; Setyawan, Doni; Yusuf, Mahmud; Retnowati, Niken; Suradi, Agustinus
WIDHARMA - Jurnal Pengabdian Widya Dharma Vol. 4 No. 01 (2025): Januari 2025
Publisher : LPPM Universitas Widya Dharma Klaten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54840/widharma.v4i01.332

Abstract

The Community Service Activity entitled "Assistance in the Management of Youtube Channels for Branding KB and TK Tiara Nusa Klaten aims to provide information, as a means of communication and documentation as well as to build school branding because in the ever-evolving landscape of social media platforms, YouTube stands out as a dynamic force that continues to expand its reach globally. The methods used in this activity are observation, communication, training, and assistance in creating digital content and YouTube accounts. The result of this service activity is a variety of digital content, and a YouTube account contains several digital pieces of and a YouTube account contained several digital pieces of and a YouTube account that contains has contained several digital content that will be used to build the school's branding.
PENERAPAN MODEL DELONE DAN MCLEAN PADA SI-PMB ONLINE DARI PERSPEKTIF PENGGUNA UNTUK MENINGKATKAN KUALITAS LAYANAN Suradi, Agustinus; Windarti, Mariana Windarti
Simetris: Jurnal Teknik Mesin, Elektro dan Ilmu Komputer Vol 11, No 1 (2020): JURNAL SIMETRIS VOLUME 11 NO 1 TAHUN 2020
Publisher : Fakultas Teknik Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (929.122 KB) | DOI: 10.24176/simet.v11i1.3736

Abstract

Inovasi strategi pengembangan sistem informasi perlu dikembangkan untuk mendukung kesuksesan dan kualitas layanan sistem penerimaan mahasiswa baru. Masyarakat pengguna sistem informasi penerimaan mahasiswa baru sering mengalami kesulitan ketika mencari informasi yang mereka butuhkan. Tujuan penelitian ini untuk mengidentifikasikan kesuksesan sistem informasi penerimaan mahasiswa baru (SI-PMB) online dan variabel-variabel yang mempengaruhinya. Model DeLone McLean IS Success model digunakan dalam penelitian ini, dengan komponen variabel seperti: information quality, system quality dan service quality. Analisis data yang digunakan adalah model struktural dengan alat analisis Partial Least Square (PLS)  menggunakan software Smart PLS. Hasil dari penelitian diperoleh hubungan variabel Information Quality à User Satisfaction, dengan nilai t statistik 0,324, hubungan variabel Service Quality àUser Satisfaction, nilai t statistic 2,530, dan hubungan variabel System Quality à User Satisfaction, nilai t statistik 3,107, sehingga dapat disimpulkan bahwa terdapat hubungan positif dan siginifikan antara variabel system quality dan user satisfaction, terdapat hubungan positif dan siginifikan antara variabel service quality dan user satisfaction.  Hubungan variabel User Satisfaction à Net Benefits, nilai t statistik 8,708 menyatakan bahwa ada hubungan positif dan siginifikan antara variabel kepuasan pengguna (user satisfaction) dengan manfaat-manfaat bersih (net benefit).
Blockchain and AI Technology Convergence: Applications in E-Commerce Suradi, Agustinus
Journal of Information System, Technology and Engineering Vol. 2 No. 3 (2024): JISTE
Publisher : Yayasan Gema Bina Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61487/jiste.v2i3.71

Abstract

The discovery of blockchain technology is considered capable of increasing data and transaction security. Everything recorded cannot be altered or changed retrospectively, making blockchain secure. Blockchain technology and artificial intelligence can be applied to various aspects, but this research review focuses on blockchain technology and artificial intelligence for e-commerce. E-commerce is buying or selling goods or services via a computer network. Currently, e-commerce has developed so rapidly that it has diverse business models and a variety of goods and services offered. E-commerce makes it easy to carry out transactions, but apart from all this, there are security problems in e-commerce transactions. This research aims to help future research by reviewing, organizing, analyzing, and synthesizing the application of blockchain technology and artificial intelligence to e-commerce. The method used in this research adopted the Kitchenham literature review method, which consists of three stages: planning, implementing, and reporting the review. The collection of articles is distilled into relevant articles about developments in blockchain technology and artificial intelligence for e-commerce. The results of this research are in the form of a summary of predictions that the use of blockchain in e-commerce will increase secure data related to transactions and feedback in e-commerce.