Claim Missing Document
Check
Articles

Found 6 Documents
Search

Exploring the Academic Landscape of Merdeka Belajar in Higher Education: A Bibliometric Analysis Ilvi Nirma Husni; Riki Mukhaiyar; Hansi Effendi; Refdinal
Jurnal Penelitian Pendidikan IPA Vol 11 No 4 (2025): April
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i4.10540

Abstract

The Merdeka Belajar-Kampus Merdeka (MBKM) policy is a strategic initiative of the Indonesian Ministry of Education, Culture, Research and Technology to revolutionize the higher education system through increasing student learning flexibility and freedom. The purpose of this study is to explore the academic landscape related to the MBKM policy through a bibliometric approach to identify research trends, publication patterns, academic collaboration, and dominant themes that appear in the scientific literature. The method used is bibliometric analysis by utilizing Biblioshiny, VOSviewer, and Microsoft Excel software on 210 documents obtained from the Dimensions database with the keywords “independent learning” and “higher education”. The results showed a significant increase in publications since 2020 with an annual growth rate of 92.56%, indicating high academic interest in MBKM. The top ten most cited articles raised issues of MBKM curriculum implementation, institutional adaptation challenges, and technology integration in learning. The analysis also revealed extensive collaboration between authors and institutions, as well as a diversity of keywords such as “flexible curriculum”, “project-based learning”, and “industry cooperation”. The discussion in this study highlights that while MBKM offers great potential in enhancing student skills, challenges such as faculty readiness, digital infrastructure, and institutional support still need to be addressed. Therefore, the results of this study provide important insights for higher education policy makers in designing more effective and sustainable MBKM implementation strategies.
Development of Jobsheet Based on Collaborative Project Based Learning in Lathe Machining Engineering Subjects Ikhsan Dani Nugraha; Arwizet Karudin; Ambiyar; Refdinal
Jurnal Penelitian Pendidikan IPA Vol 11 No 7 (2025): July
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i7.11350

Abstract

Effective practical learning in vocational education requires instructional tools that support collaboration and contextual problem-solving. Jobsheets integrated with Collaborative Project-Based Learning (CPjBL) are expected to address this need in Lathe Machining subjects. This study employed a modified 4D development model (Define, Design, Develop, Disseminate) to create a CPjBL-based jobsheet. The research involved 11th-grade Machining Engineering students at SMK Negeri 5 Padang, selected via purposive sampling. Data collection instruments included expert validation sheets, student questionnaires, observation checklists, and pretest-posttest assessments. The jobsheet featured collaborative tasks such as producing lathed components, with defined roles and peer coordination. Validation scores indicated strong content and design quality: material experts (92%), media experts (87%), and teachers (95%). Practicality was rated highly by both teachers (92.33%) and students (84.67%). The effectiveness test showed a significant learning gain with an N-Gain score of 0.65 (high category). Observations revealed active student collaboration through defined group roles, communication, and joint accountability. The CPjBL-based jobsheet effectively enhanced student engagement and machining competencies. Its integration into vocational learning aligns educational practices with industrial expectations and supports the development of collaborative, work-ready graduates.
The Effect of Gamification in Computer Science Learning on Student Motivation and Learning Outcomes at SMP Negeri 27 Padang Yulirismayenti; Dedy Irfan; Titi Sri Wahyuni; Refdinal; Ahmaddul Hadi; Abdul Habib Arrasyidi Desky
Jurnal Penelitian Pendidikan IPA Vol 11 No 9 (2025): September
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i9.12543

Abstract

This study aims to examine the effect of gamification in Informatics learning on students’ motivation and academic achievement in Grade VII at SMP Negeri 27 Padang. A quasi-experimental method was employed with two groups: an experimental class using gamification and a control class using conventional teaching, involving 64 students. The results show that gamification significantly enhances both motivation and learning outcomes. The average pretest score in the experimental class increased from 66.37 to 85.00 in the posttest, while the control class rose from 66.43 to 75.23. Statistical analysis revealed a significance value of 0.000 < 0.05, indicating a significant difference between the two groups. The findings suggest that incorporating gamification elements such as points, badges, and challenges creates a more engaging and effective learning environment. In conclusion, gamification serves as an innovative pedagogical strategy to address low motivation and achievement in Informatics education, aligning with the characteristics of 21st-century digital-native learners.
UPAYA PENINGKATAN HASIL BELAJAR SISWA MELALUI MODEL PEMBELAJARAN PROJECT BASED LEARNING DI SMK Budi Syahri; Nizwardi Jalinus; Refdinal; Antoni Hilman
Jurnal Pendidikan Teknik Mesin Vol. 9 No. 2 (2022): Jurnal Pendidikan Teknik Mesin
Publisher : Program Studi Pendidikan Teknik Mesin Fakultas Keguruan dan Ilmu Pendidikan Universitas Sriwiajaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36706/jptm.v9i2.18919

Abstract

Tujuan penelitian adalah meningkatkan hasil belajar peserta didik dengan pengaplikasian model pembelajaran berbasis proyek project based learning (PjBL). Penelitian yang dilakukan memakai metode penelitian classroom action research. Subjek penelitian ialah siswa kelas XI TM-2 bertotal 20 orang. Penelitian ini dilaksanakan di bulan Mei-Juni 2022 memiliki 2 siklus. Pengembangan hasil belajar peserta didik setiap siklusnya dilihat dari hasil tes soal pilihan ganda. Hasil penelitian pada manifestasi siklus 1 memperoleh rata-rata sebesar 75,24 memiliki peningkatan signifikat pada siklus 2 menjadi 80,81. Persentase ketuntasan klasikal siklus 1 sebesar 70% adanya peningkatan siklus 2 menjadi 85%. Instrumen penelitian memakai soal tes pilihan ganda. Indikator keberhasilan penelitian yang ditetapkan yaitu KKM 75 dengan ketuntasan klasiklal minimal 85%. Kesimpulan dari penelitian ini dengan menerapankan model pembelajaran (PjBL) di mata pelajaran Teknik Pemesinan NC/CNC dan CAM dapat meningkatkan hasil belajar peserta didik.
PENGEMBANGAN BAHAN AJAR E-MODUL MATA PELAJARAN MESIN PENGGERAK UTAMA KAPAL Mahzuardi; Refdinal; Ambiyar; Hasan Maksum
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.8644

Abstract

The designed e-module is expected to meet these needs by presenting interactive, easily accessible, and interesting learning materials. This study aims to utilize advances in digital technology in improving the quality of vocational education and preparing students according to the needs of modern industry. The method used in this study is the Research and Development (R&D) approach by following the ADDIE model, which includes the stages of Analyze, Design, Develop, Implement, and Evaluate. The stages begin with a needs analysis to identify the specifications of the required teaching materials and the characteristics of the students. At the Design stage, the e-module is designed with an attractive structure and relevant materials. Then the initial product development is carried out, followed by evaluation by material, language, and IT experts to ensure the quality of the e-module. Implementation involves limited trials in the school environment to collect feedback and assess the effectiveness of the e-module in the learning process. The data analysis technique in this study uses a validation sheet. The results of the study indicate that the developed e-module has a high level of validity, practicality, and effectiveness in the learning process. Expert validation gave a score of 100% for material, 98% for language, and 93% for media/IT, indicating excellent quality. Field trials by teachers resulted in a score of 92%, while broader trials with learners resulted in a score of 97%, both indicating a high level of effectiveness and acceptance of the e-module. In conclusion, the development of IT-based e-modules has proven effective in improving the quality and motivation of learning, in accordance with the demands of vocational education that is adaptive and responsive to technological developments.
Inovasi Ecobrick sebagai Media Plang Penunjuk Arah: Praktik Pengabdian Mahasiswa UNP di Nagari Toboh Gadang Timur Fathia Rahmi; Aisyah Putri Lestari; Refdinal; Alfauzan Mhd Rozak; Rahma Dianti; Gusermi Ananta Cesaria
Manaruko: Jurnal Pengabdian Masyarakat Vol. 5 No. 1 (2026): Manaruko: Jurnal Pengabdian Masyarakat
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/manaruko.v5i1.88

Abstract

Program Kuliah Kerja Nyata (KKN) Universitas Negeri Padang di Nagari Toboh Gadang Timur menghadirkan inovasi pemanfaatan limbah plastik melalui pembuatan ecobrick sebagai media plang penunjuk arah. Kegiatan ini bertujuan mengatasi persoalan lingkungan terkait pengelolaan sampah plastik, sekaligus memberikan kontribusi terhadap kerapian informasi wilayah antar-korong. Subjek kegiatan adalah masyarakat lokal yang diajak terlibat secara tidak langsung melalui edukasi dan penyediaan bahan. Strategi pelaksanaan dimulai dari pengumpulan sampah, pembersihan, pemadatan ke dalam botol, hingga pemasangan plang. Hasil kegiatan menunjukkan bahwa ecobrick efektif sebagai media fungsional dan edukatif yang ramah lingkungan. Inisiatif ini membuka peluang keberlanjutan melalui keterlibatan komunitas dan mendukung pencapaian tujuan pembangunan berkelanjutan (SDGs) terutama pada sektor pengelolaan sampah dan penguatan infrastruktur publik. The Community Service Program (KKN) of Universitas Negeri Padang in Nagari Toboh Gadang Timur introduced an innovation in plastic waste management through the creation of ecobricks as directional signage. This initiative aims to address environmental concerns related to plastic waste and improve public navigation across village areas. The local community served as indirect participants through education and material support. The strategy included waste collection, cleaning, compression into bottles, and installation of signboards. The results indicate that ecobricks function effectively as eco-friendly, educational, and functional infrastructure. This innovation fosters community involvement and contributes to the Sustainable Development Goals (SDGs), particularly in waste management and public infrastructure development.