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The Effect of Android-Based Educational Games on Students' Cognitive Learning Outcomes in the Electrical Engineering Fundamentals Subject Selpi Amanda Fadillah; Siswo Wardoyo; Suhendar Suhendar
International Journal of STEM Education for Sustainability Vol 6, No 2 (2026)
Publisher : Gemilang Maju Publikasi Ilmiah (GMPI) 

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53889/ijses.v6i2.673

Abstract

The purpose of this study was to ascertain how using educational games based on Android affected students' learning results in the Electrical Engineering Fundamentals course, particularly with regard to fundamental cable connection procedures. This study included a nonequivalent control group design, a quasi-experimental method, and a quantitative methodology. 62 10th graders enrolled in a Vocational High School in Banten, Indonesia's Electrical Power Installation Engineering (TITL) program served as the subjects; 30 of them were in the control group and 32 were in the experimental group. Tests (pretest and posttest) and questionnaires were utilized as data collection methods. The research tool was tested for validity and reliability, and the results showed that it was suitable for usage. The average pretest and posttest scores rose from 55.00 to 74.00 in the control class and from 47.19 to 77.50 in the experimental class, according to the data. With a significance threshold of 0.000 0.05, the paired sample t-test revealed a calculated t-value of -14.827 for the control class and -18.735 for the experimental class, showing a substantial improvement in learning outcomes following the treatment. An average score of 0.89, classified as appropriate, was obtained through validation by media and material specialists. Therefore, it can be concluded that the use of Android-based educational games is effective and has a significant impact on improving student learning outcomes compared to conventional learning methods.
Simulasi Pembuatan Jaringan Peer To Peer Menggunakan Cisco Paket Tracer Ratnasari Ratnasari; Selpi Amanda Fadillah; Rahima Mahabbah; Ismah Nurul Sya’bani; Alfi Manarul Huda; Didik Aribowo
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 3 (2024): Mei : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i3.275

Abstract

Data communication is a field of science that studies the process of sending data, as well as how data can be received from sending and receiving terminals. A computer network is a set of "interconnections" between 2 or more autonomous computers connected by cable or wireless transmission media. Cisco packet tracer is a network simulation application developed by Cisco as a simulator as a learning medium for Cisco devices. Peer-to-Peer (P2P) network simulation using Cisco Packet Tracer software is an effective method for understanding, designing, and analyzing P2P networks in a controlled environment. The method used is literature study and carrying out simulation practice on Cisco Packet Tracer software to simulate a network. This research method aims to outline the steps and procedures required to simulate a Peer-to-Peer (P2P) network using Cisco Packet Tracer software. This abstract presents a brief view of the simulation approach used to model and examine the performance of a P2P network using Cisco Packet Tracer contains implementation steps for peer to peer network simulation. Through simulation, in-depth performance analysis can be carried out on various aspects of P2P networks, such as throughput, latency and reliability. This allows researchers and practitioners to understand how P2P networks behave under various conditions. Thus, P2P network simulation with Packet Tracer provides a useful tool for researchers and practitioners to understand and optimize P2P network performance in various scenarios.
Perkembangan Teknologi Jaringan 5G di Indonesia Muhamad Rizky; Selpi Amanda Fadillah; Juniwan Juniwan; Muhamad Yusuf Habibi; Didik Aribowo
Jupiter: Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika Vol. 2 No. 3 (2024): Mei : Publikasi Ilmu Keteknikan Industri, Teknik Elektro dan Informatika
Publisher : Asosiasi Riset Ilmu Teknik Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/jupiter.v2i3.279

Abstract

The development of the world of telecommunications continues to improve. Its initial appearance was as first generation technology (1G) which still uses the same system. In 1991, 2G technology began to develop, using a digital system and being able to provide not only voice services but also data services. This technological development was then followed by 3G and 4G. Currently, technological progress has increased very rapidly in almost every field of technology. has created very sophisticated tools to support human work. One of the latest technological advances that plays an important role is the emergence of 5G technology. 5G technology is a wireless technology that is more complex than previous wireless technologies. With greater bandwidth, higher data speeds and lower latency, this technology can provide opportunities and benefits for operators to create new business models. Keywords: