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Kegiatan Edukasi Dampak Bullying pada Siswa Sekolah Dasar: Pengabdian Helmy Syakh Alam; Eka Grana Aristyana Dewi; I Wayan Setiawan Wirajaya; Ni Ketut Deby Karnawulantari; I Kadek Widya Sastrawan; Gavani Shendy Marsyah; Enrique Maximus Dhalu; Putu Sachio Otello Ananda Sarjaya
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6509

Abstract

Perundungan adalah masalah yang masih sering terjadi di sekolah dan dapat memberikan dampak buruk pada perkembangan psikologi, sosial, dan akademik murid. Aktivitas ini tujuannya untuk meningkatkan pemahaman murid mengenai definisi, jenis, dan akibat perundungan serta menanamkan pentingnya sikap saling menghormati dalam interaksi sehari-hari. Program pengabdian masyarakat ini dilaksanakan pada murid sekolah rendah dengan jumlah peserta sebanyak 324 orang. Metode yang dipakai ialah pendekatan design thinking yang meliputi empathize, define, ideate, prototype, dan test, serta didukung dengan sosialisasi interaktif, diskusi, dan penggunaan media visual seperti poster dan papan penghargaan. Hasil dari aktiviti menunjukkan adanya peningkatan pemahaman murid yang ditunjukkan melalui kemampuan peserta menjelaskan kembali materi, mengenali bentuk-bentuk perundungan, serta menampilkan sikap yang lebih menghormati dalam berinteraksi. Selain itu, penggunaan papan penghargaan dapat mendorong pembentukan perilaku positif di kalangan murid. Oleh itu, program ini berkesan sebagai langkah awal dalam usaha pencegahan perundungan dan menyokong terciptanya persekitaran sekolah yang selamat dan aman.
Kartu Interaktif "Ceritain Dong!" sebagai Media Peningkatan Kemampuan Public Speaking Siswa Kelas V SDN 1 Abiansemal Dauh Yeh Cani Helmy Syakh Alam; Eka Grana Aristyana Dewi; Putu Berliana Suardana Putri; Ni Wayan Arsya Gita Carmela; Ayu Briantari Santi Nadia Putri; Dego Tri Satriyo; Marcello Putra Pasya
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v6i1.760

Abstract

Public speaking is an essential skill that needs to be developed from an early age; however, many elementary school students still lack confidence in expressing their opinions. This community service activity aims to improve students' public speaking skills through interactive learning using the "Ceritain Dong!" card media at SDN 1 Abiansemal Dauh Yeh Cani, involving 28 fifth-grade students. The activity was designed using a descriptive qualitative approach, combining experiential learning and game-based learning principles. The method includes the delivery of basic speaking techniques, ice-breaking sessions, and direct practice through three types of card activities: question cards, challenge cards, and lucky cards. Evaluation was conducted through observation and pretest–posttest assessment using a Likert scale across three indicators: performance courage, self-confidence, and speaking fluency. The results indicate a tendency of improvement in students' abilities, as shown by the increase in the average score from 3.68 to 3.74, along with observable changes in participation, confidence, and clarity in expressing ideas, although the difference was not statistically significant (p = 0.508).
Belajar Kreatif di Era Digital: Penguatan Literasi Digital Siswa melalui Canva di SD No 4 Dalung: Pengabdian Helmy Syakh Alam; Eka Grana Aristyana Dewi; I Made Rai Andriana; Ketut Putri Intan Citra; Ni Kadek Sri Handayani; I Gusti Ayu Anggi Wila Artini; Kanzun Naja
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 4 (2026): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 4 April - Juni
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i4.6185

Abstract

Perkembangan teknologi digital memberikan peluang besar dalam meningkatkan kualitas pembelajaran di sekolah dasar, khususnya melalui pemanfaatan media kreatif yang sesuai dengan karakteristik siswa. Dalam konteks ini, kegiatan pelatihan penggunaan aplikasi Canva di SD No. 4 Dalung menjadi salah satu bentuk implementasi nyata integrasi teknologi dalam proses pembelajaran di sekolah dasar. Kegiatan ini bertujuan untuk meningkatkan literasi digital sekaligus mengembangkan kreativitas siswa sebagai bagian dari upaya mendukung SDGs No. 4 tentang Pendidikan Berkualitas. Latar belakang pelaksanaan program ini didasarkan pada masih belum optimalnya pemanfaatan teknologi dalam pembelajaran di tingkat sekolah dasar. Oleh karena itu, dilakukan serangkaian metode yang meliputi identifikasi masalah melalui wawancara, penyusunan materi, pelaksanaan pelatihan, hingga tahap evaluasi. Sebanyak 25 siswa kelas V terlibat dalam kegiatan ini, yang mencakup penyampaian konsep dasar literasi digital serta praktik langsung membuat poster kreatif bertema Hari Guru menggunakan Canva. Hasil yang diperoleh meperlihatkan adanya peningkatan yang signifikan dalam pemahaman literasi digital siswa, serta keterampilan teknis mereka dalam menghasilkan karya visual yang menarik dan estetik. Selain itu, siswa juga menunjukkan tingkat antusiasme dan partisipasi yang tinggi selama kegiatan berlangsung
Transformasi Edukasi Keuangan melalui Metode Gamifikasi bagi Siswa SDN 11 Pemecutan Denpasar Helmy Syakh Alam; Eka Grana Aristyana Dewi; I Putu Shava Jaya Wardhana; Putu Rakhe Prabha Buana; Joshua Kevin Wijaya; Jelita Elisabeth Maak; I Kadek Subakti Kesuma
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v6i1.745

Abstract

In the face of increasing financial complexity, providing elementary school students with fundamental financial literacy knowledge has become more imperative. Financial literacy is an essential life skill, but traditional teaching methods may not capture student's attention. This community service project sought to improve financial literacy among students at SDN 11 Pemecutan, Denpasar, through the gamification method "LIFIN" (Literacy Financial) using the PALAR (Participatory Action Learning and Action Research) approach. A total of 65 sixth-grade students participated. A pre-test was conducted one week prior with 54 students, while 39 completed the post-test two months later. Analysis of the 39 matched students showed an improvement in correct answers from 51% to 84.6%, and 71.8% showed high engagement with gamification, proving that game-based financial literacy education provides an interactive and effective learning experience. SDN 11 Pemecutan has committed to adopting "LIFIN" regularly across all grade levels.
Pemanfaatan Origami dan Mural Pohon Semangat untuk Menguatkan Resiliensi Belajar di Sanggar Lentera Anak Bali Helmy Syakh Alam; Eka Grana Aristyana Dewi; Muhammad Heisyan Aleandro; I Made Yuda Kusuma; I Putu Angga Pratama Putra; Putu Rahadi Sukamembah; Ignasius Elsington Jemalu
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v6i1.746

Abstract

Marginalized children are prone to developing a fixed mindset that hinders their learning persistence. This community service program aimed to strengthen the learning resilience of children at Sanggar Lentera Anak Bali through swan origami activities and a Pohon Semangat (Spirit Tree) mural. Using a descriptive participatory design, 20 participants aged 7–17 engaged in a two-hour session consisting of growth mindset psychoeducation, a structured failure simulation through origami folding, collaborative games, and commitment mural creation. Observational, interview, and documentation data were analyzed thematically. Results indicated that 90% of children shifted their verbal response from "I cannot" to "I cannot yet," as measured by the frequency of positive affirmation use following the failure simulation, alongside a notable increase in independent task persistence. The mural served as a sustained visual affirmation that supported children's self-regulation. The combination of visual-kinesthetic media, local cultural values, and a social justice orientation proved effective in building children's learning resilience, with direct relevance to SDG 4 (Quality Education) and the 5th Principle of Pancasila.
Penerapan Metode Compost Bag sebagai Media Edukasi Efektif dalam Pengelolaan Sampah Organik di SD Negeri 2 Batuan Kaler Helmy Syakh Alam; Anak Agung Gede Adi Mega Putra; Ni Putu Reina Savitri; Silvia Levanaries; Atika Dwi Afsari; Ni Putu Ayu Widya Pratiwi; I Gusti Ayu Cessa Jacinda
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v6i1.774

Abstract

This community service activity aims to analyze the implementation of the compost bag method as an educational medium to improve students' understanding of organic waste management at SD Negeri 2 Batuan Kaler. The main problems identified were students' low awareness and skills in sorting and processing organic waste, as well as the limited capacity of the existing waste storage facility (teba modern). The method used was a descriptive qualitative approach with a Design Thinking framework. The compost bag method was implemented through hands-on learning activities, where students were directly involved in collecting, sorting, and composting organic waste using compost bags. The results showed an improvement in students' understanding, indicated by an increase in the average pre-test score from 87.71 to 95.71 in the post-test. In addition, there was a reduction of organic waste volume by 400 kg, from 1,177.5 kg to 777.5 kg after the composting process. The compost bag method was also proven to be practical, cost-effective, and easy to implement at the elementary school level. Therefore, the compost bag method can serve as an effective and sustainable environmental education medium for organic waste management in elementary schools.
Implementasi Edukasi Interaktif Berbasis Teka-Teki Silang dalam Pencegahan Verbal Bullying di Sekolah Dasar No. 1 Dalung Helmy Syakh Alam; Eka Grana Aristyana Dewi; I Wayan Ari Putra; I Putu Daniel Januarta Suputra; Anak Agung Ngurah Abimayu Saputra; I Kadek Pranandita Pramudya Putra Anjasmara; I Putu Kartika Satria Wiguna
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 6 No. 1 (2026): APRIL 2026
Publisher : Divisi Riset, Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v6i1.798

Abstract

Verbal bullying still frequently occurs in elementary school settings, such as physical taunts or name-calling directed at parents, which students often dismiss as jokes. This behavior can negatively impact children's friendships and their sense of comfort while learning at school. This activity was designed to enhance students' knowledge and attitudes regarding verbal bullying and ways to prevent it. The activity was conducted at Dalung State Elementary School 1, involving 21 students through an educational outreach session. The material covered included the concept, forms, impacts, and prevention of bullying. The material was delivered interactively through brief explanations, discussions, and crossword puzzles. A pre-test was administered one week before the session, with 14 students participating, while 15 students took the post-test on the day of the activity. Data analysis of the 14 students who took both the pre-test and post-test showed improvements across all measured aspects, including understanding of bullying (42.9%), understanding of verbal bullying (42.9%), understanding of bullying prevention methods (42.9%), anti-bullying attitudes (21.4%), and commitment to not engage in bullying (28.6%). These results indicate that interactive socialization is effective in improving elementary school students' understanding of and anti-bullying attitudes toward bullying.
Penguatan Literasi Digital melalui Sosialisasi dan Pengembangan Platform Pengaduan Cyberbullying di SMP Negeri 9 Denpasar Helmy Syakh Alam; Eka Grana Aristyana Dewi; Elok Ratna Galih; Flowrencio Bintang Sangjaya; I Putu Manik Sedana Putra; Pande Komang Surya Adnyana; Putu Enda Abdi Permana
Kawanad : Jurnal Pengabdian kepada Masyarakat Vol. 5 No. 1 (2026): March
Publisher : Yayasan Kawanad

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56347/kjpkm.v5i1.415

Abstract

The widespread use of social media among junior high school students has heightened exposure to cyberbullying and weakened awareness of responsible digital behavior. This community service program was designed to strengthen digital literacy and establish an accessible reporting channel at SMP Negeri 9 Denpasar. Program activities included exploratory needs-assessment interviews, interactive socialization sessions, website development, and a post-session evaluation using a 25-item digital quiz. A total of 34 students participated, with 33 valid responses retained for analysis. Quiz results yielded a mean accuracy score of 72.23%, with individual scores ranging from 36% to 96%. The majority of participants (63%) scored above 70%, reflecting a satisfactory level of conceptual understanding, although situational and ethics-based questions proved considerably more challenging. The developed website serves as an educational repository and a WhatsApp-based reporting channel for cyberbullying cases. Long-term monitoring remains necessary to assess the platform's sustained effectiveness in supporting students' digital literacy development.  
PENINGKATAN PEMAHAMAN KESETARAAN GENDER MELALUI PENDEKATAN STORYTELLING INTERAKTIF PADA SISWA SEKOLAH DASAR: STUDI PRE-TEST DAN POST-TEST DI SD NEGERI 8 UNGASAN Helmy Syakh Alam; Eka Grana Aristyana Dewi; Ciko Aditya Pratama; Ni Luh Putu Ariesta Dewi; Ni Putu Intan Meilani Putri; I Gede Mayun Satria Laksana; Nashwa Evangelista Krasywidawahyu
Journal of Innovation Research and Knowledge Vol. 5 No. 10 (2026): Maret 2026
Publisher : Bajang Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Menanamkan kesetaraan gender adalah bagian penting dari pembentukan karakter sejak usia dini. Namun, pendidikan tentang kesetaraan gender masih belum secara sistematis dimasukkan ke dalam kurikulum sekolah dasar, terutama dalam pembelajaran reflektif yang didasarkan pada studi kasus. Tujuan dari penelitian ini adalah untuk mengevaluasi bagaimana pembelajaran kesetaraan gender berbasis cerita interaktif berkontribusi pada peningkatan pemahaman siswa di kelas VI SD Negeri 8 Ungasan. Studi ini dilakukan dengan desain satu grup pre-test dan post-test yang melibatkan dua puluh enam siswa. Instrumennya terdiri dari lima soal studi kasus reflektif dengan skor maksimal 25 poin. Hasil menunjukkan bahwa pendekatan cerita interaktif efektif dalam meningkatkan kesadaran dan pemahaman siswa tentang konsep kesetaraan gender, dengan peningkatan rata-rata skor dari 19.04 (pre-test) menjadi 22.92 (post-test), dengan persentase peningkatan sebesar ±19%. Selain itu, program ini membantu melaksanakan nilai pendidikan karakter dan mendukung pencapaian SDGs 4 (Quality Education) dan SDGs 5 (Gender Equality).
Business Model Canvas Training for Entrepreneurial Mindset among MIPA Students Helmy Syakh Alam; Linda Yupita
PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat Vol. 11 No. 6 (2026): PengabdianMu: Jurnal Ilmiah Pengabdian kepada Masyarakat
Publisher : Institute for Research and Community Services Universitas Muhammadiyah Palangkaraya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33084/pengabdianmu.v11i6.12410

Abstract

The gap between strong technical science competencies and limited business literacy remains a key challenge for senior high school students, particularly those in Mathematics and Natural Sciences (MIPA) programs. Although MIPA students generally demonstrate strong analytical abilities, they often lack a structured framework to translate scientific ideas into viable business models. This community engagement program aimed to strengthen students’ entrepreneurial mindset and business planning competence through Business Model Canvas (BMC) training. The program was conducted at SMA Harapan Nusantara and involved 40 MIPA students using a participatory workshop method that combined conceptual delivery, case-based discussions, and direct group practice. Effectiveness was evaluated using a one-group pre-test and post-test design, with data analyzed through descriptive statistics and Normalized Gain (N-Gain). The results indicated a significant improvement in understanding, with the mean score increasing from 60.00 in the pre-test to 88.00 in the post-test. The N-Gain score of 0.70 falls within the high-effectiveness category, indicating that the BMC-based intervention was highly effective in improving students’ business planning competence. Beyond cognitive gains, the program also encouraged a shift in students’ perspectives from a product-oriented focus to more market- and value-oriented thinking. These findings suggest that integrating BMC training into co-curricular activities has strong potential as an effective strategy for fostering entrepreneurship among science-track students at the secondary education level.