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Development of Canva-based Interactive Learning Media for Elementary School IPAS Learning Fithrotin Nisyaa; Suratno; Susilo Tri Widodo
Jurnal Penelitian Pendidikan IPA Vol 11 No 1 (2025): January
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i1.8503

Abstract

This study aims to enhance the learning environment in elementary school IPAS (Integrated Science and Social Studies) classes by developing Canva-based interactive learning media. The focus is on making learning more engaging and effective, addressing issues with traditional teaching methods that can leave students feeling bored. The research employs the Research and Development (R&D) approach using the ADDIE model, which includes five stages: Analysis, Design, Development, Implementation, and Evaluation. Data collection instruments consist of pretests, posttests, and questionnaires to gather feedback from students and teachers. Expert validation results indicate that the learning media is very feasible, with material experts rating it at 92% and media experts at 96%. N Gain tests show significant improvement in student learning outcomes. Feedback from students and teachers is also highly positive, with 97.77% from small-group students, 97.08% from large-group students, and 100% from teacher. Based on the values obtained, canvas-based interactive learning media in elementary school IPAS learning can be said to have been developed that is feasible and effective to improve the learning outcomes of Class V students at SD Negeri Nongkosawit 02.
Implementation of Interactive Learning Approach in IPAS Learning Nadya Erita Kusuma; Suratno
Jurnal Penelitian Pendidikan IPA Vol 11 No 2 (2025): February
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v11i2.7623

Abstract

This study aims to describe the implementation of interactive learning approaches in IPAS (Integrated Science and Social Studies) learning in Grade V of SDN Bagi 02, Madiun Regency. The research employs a descriptive qualitative method to examine the effectiveness and implications of integrating interactive learning strategies into IPAS learning environments. Through observations, interviews, and documentation, the study investigates how interactive learning methods are implemented, perceived, and experienced by both educators and students. From the research findings, it can be concluded that the implementation of interactive learning approaches significantly impacts IPAS learning in Grade V of SDN Bagi 02, Madiun Regency. Learners actively engage in the IPAS learning process, enhancing their understanding of material concepts, and can develop social skills through interaction with teachers and peers. This research provides further recommendations for development in terms of supporting interactive approach curriculum development and adequate resource allocation.
Pengembangan Media Pembelajaran ‘Kenalin’ Berbasis Aplikasi Smart Apps Creator Untuk Meningkatkan Hasil Belajar Siswa Pada Mata Pelajaran IPAS Kelas IV Sekolah Dasar Na'im Mushlihurrohman; Suratno
Jurnal Penelitian Pendidikan IPA Vol 10 No 10 (2024): October
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i10.7682

Abstract

Science and Technology learning in class IV at SD Negeri Kandri 01 is still not optimal in the use of IT-based learning media. This affects the learning outcomes of students who have not met the KKTP. This research aims to develop, and test the feasibility, and effectiveness of the "Kenalin" learning media based on the Smart Apps Creator application for the material Indonesiaku Kaya Budaya and also to find out whether the 'Kenalin' learning media can significantly improve student learning outcomes. This type of research is Research and Development (R&D) with the Borg and Gall development model. Using test techniques (pretest and posttest) and non-test techniques (observation, interviews, initial data analysis, and final data analysis). The data analysis method used in this research includes initial data analysis using the normality test, as well as final data analysis using the average difference test using theT-Test and measuring the average increase using N-Gain. Based on the results of material validation and media validation, it was found that the 'Kenalin' media met the standard criteria for being very worthy with a score of 92.50% from material expert validators and 95% from media expert validators. The effectiveness of using the 'Kenalin' media was assessed by comparing the pretest and posttest scores using the N- Gain test which obtained a score of 0.58 which was included in the medium category and the paired simple test obtained a result of 0.000 <0.005, so Ho was rejected and Ha was accepted. This research concludes that the "Kenalin" learning media based on Smart Apps Creator is suitable and effective for use as a learning media for the material My Indonesia is Rich in Culture, student learning outcomes also show a significant improvement.
Penerapan Media Wordwall Gameshow Quiz untuk Meningkatkan Minat dan Hasil Belajar IPAS Kelas IV Annisa Luthfia Rahma; Suratno
Jurnal Penelitian Pendidikan IPA Vol 10 No 8 (2024): August
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v10i8.8257

Abstract

The application of media is motivated by the use of video-based learning which has not been able to increase students' interest and learning outcomes. The lack of application of innovative and creative learning media can result in student learning outcomes not being achieved optimally, especially in class IV science and science learning on the Solar System material. The purpose of this research is to find out how to apply the Wordwall Gameshow Quiz media to increase learning interest and learning outcomes in the Solar System material in class IV. This research uses a qualitative type of research using a descriptive qualitative approach. The data sources for this research come from class teachers and class IV students. Data collection techniques use observation, interviews, documentation and questionnaires. The learning results from this research showed that 15 students out of 20 children understood the learning delivered using Wordwall media. Regarding interest in learning itself, there has been an increase shown by the number of students fulfilling more of the indicators, thus showing interest in feeling happy about lessons that are fun and enjoyable, as well as involving them directly in the application of the Wordwall Gameshow Quiz media. Through research and assessments, it shows that students like this media. Thus, it can be concluded that the Wordwall learning media is very suitable and effective for use in teaching and learning activities, especially in class IV science learning material on the solar system.