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Aplikasi Pembelajaran Hand Signals Scuba Diving Berbasis Augmented Reality: Augmented Reality-Based Scuba Diving Hand Signals Learning Application Henry Valentino Florensius Kainde; Heilbert A. Mapaly; Yuri V. Akay; Lidia S. Nelwan; Michelle W. G. Wowor; Charles W. Kojansow
Jurnal Teknik Informatika Vol. 19 No. 01 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v19i01.51656

Abstract

Currently, the world is experiencing very rapid development, so that various kinds of technology have emerged that can facilitate the learning process. One of them is augmented reality technology which can allow users to see additional information or virtual images in the real world. The aim of this research is to create a learning application that can help novice divers learn and remember hand signals by utilizing augmented reality technology. Application development uses the Scrum type Agile method which consists of several stages, namely: product blog, sprint planning, sprint, daily scrum, sprint review, and sprint retrospective. In this research, a number of stages have been carried out, namely literature study, data collection, system design and data models, system creation and data processing, testing and evaluation, reporting and publication. The end result of this research is in the form of journals and applications that are made.
Aplikasi Game Sejarah Perang Dunia II di Sausapor Papua Barat: World War II History Game Application In Sausapor West Papua Vincent Manemi; Arthur M. Rumagit; Yuri V. Akay
Jurnal Teknik Informatika Vol. 19 No. 02 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v19i02.52252

Abstract

History is a series of significant events or occurrences in the past that have influenced the development of a civilization, nation, state, or the world. There are many historical stories that have been adapted into works of art such as paintings, monuments, films, games, and more. It is through these adaptations that history serves as a medium of learning for individuals who seek to understand the world's past. Therefore, an engaging learning approach is needed, especially for the younger generation. By designing a game that integrates historical events, particularly the struggle for independence, we can enhance the interest of the youth in learning history through an exciting and enjoyable method. The objective of this research is to develop a First Person Shooter (FPS) warfare game set in Sausapor in the year 1944, which will be used as an educational tool to increase public interest in learning history. The game development process will utilize Unreal Engine as the game engine, combined with the Game Development Life Cycle (GDLC) methodology. Based on the research objectives and outcomes, it is anticipated that this game will enhance the enthusiasm for learning history and improve understanding of the events surrounding World War II in Sausapor in 1944.