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Pelatihan Penggunaan Sistem Informasi Keuangan Berbasis Web di GMIM Imanuel Walian Kota Tomohon: Training on the Use of Web-Based Financial Information Systems at GMIM Imanuel Walian Tomohon Salaki Reynaldo Joshua; Yuri Vanli Akay; Kenneth Yosua Rumawas Palilingan; Henry Valentino Florensius Kainde; Heilbert Armando Mapaly; Salvius Paulus Lengkong
JURNAL PENGABDIAN KEPADA MASYARAKAT SISTHANA Vol. 4 No. 1 (2022): Juni : Jurnal Pengabdian Kepada Masyarakat Sisthana
Publisher : Stikes Kesdam IV/Diponegoro Semarang, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/pkmsisthana.v4i1.94

Abstract

Sebagai salah satu organisasi yang bergerak dalam bidang pelayanan masyarakat, gereja memiliki jangkauan yang luas berbagai kegiatan dan transaksi untuk mengakomodasi kebutuhan jamaat, keduanya dalam hal kegiatan gerejawi dan transaksi keuangan gereja. Gereja juga akan memiliki sejumlah besar data dengan kompleksitas yang besar dan cukup tinggi. Dalam kondisi tersebut, seharusnya gereja memiliki penyimpanan data yang terintegrasi dan terpusat untuk memfasilitasi penyimpanan, pengelolaan, dan penyajian data. Pada kesempatan ini tim pengabdian masyarakat mengembangkan dan melaksanakan pelatihan sistem informasi keuangan berbasis web guna membantu organisasi gereja GMIM Imanuel Walian Tomohon dalam pengelolaan keuangan gereja.
Design and Development of Scuba Diving Learning Application Mobile-Based Henry Valentino Florensius Kainde; Salaki Reynaldo Joshua; Yuri Vanli Akay
Jurnal Teknik Elektro dan Komputer Vol. 11 No. 3 (2022): Jurnal Teknik Elektro dan Komputer
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jtek.v11i3.46424

Abstract

Information technology has now become a very important need for all person. The development of Information Technology is very fast in various community needs. Information technology is very helpful in various fields, one of which is being a media learning. Diving is currently one of the most popular sports. The underwater beauty of Indonesia makes its own magnet for people to enjoy it personally direct. Diving knowledge must be mastered by novice divers to avoid underwater risk. Diving instructors or trainers can provide basic prior knowledge divers can practice diving underwater. Beginner divers must learn and know how to dive well and must know the risks in diving. The purpose of this research is to develop a mobile software based on android to be able to provide digital learning and information to students beginner divers in learning the right thing about the sport of diving. In this research will carried out in a number of stages, namely Literature Study, Data Collection, System Design and Data Modeling, System Development and Data Processing, Testing and Evaluation, Reporting and Publication.
Aplikasi Pembelajaran Hand Signals Scuba Diving Berbasis Augmented Reality: Augmented Reality-Based Scuba Diving Hand Signals Learning Application Henry Valentino Florensius Kainde; Heilbert A. Mapaly; Yuri V. Akay; Lidia S. Nelwan; Michelle W. G. Wowor; Charles W. Kojansow
Jurnal Teknik Informatika Vol. 19 No. 01 (2024): Jurnal Teknik Informatika
Publisher : Universitas Sam Ratulangi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35793/jti.v19i01.51656

Abstract

Currently, the world is experiencing very rapid development, so that various kinds of technology have emerged that can facilitate the learning process. One of them is augmented reality technology which can allow users to see additional information or virtual images in the real world. The aim of this research is to create a learning application that can help novice divers learn and remember hand signals by utilizing augmented reality technology. Application development uses the Scrum type Agile method which consists of several stages, namely: product blog, sprint planning, sprint, daily scrum, sprint review, and sprint retrospective. In this research, a number of stages have been carried out, namely literature study, data collection, system design and data models, system creation and data processing, testing and evaluation, reporting and publication. The end result of this research is in the form of journals and applications that are made.