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Penerapan Modifikasi Permainan Bola Tangan untuk Meningkatkan Motivasi Siswa Kelas XI-8 dalam Pembelajaran PJOK SMAN 1 Gedangan Moh. Hamdani; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
Simpati Vol. 2 No. 4 (2024): Oktober : Jurnal Penelitian Pendidikan dan Bahasa
Publisher : CV. Alim's Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59024/simpati.v2i4.937

Abstract

This research aims to motivate students through the application of ball game modifications in PJOK learning. The type of research used is classroom action research (PTK). The time for conducting the research is for 2 cycles, starting from August to September 2024. The subjects in this class action research (PTK) are students in grades IX-8 of SMA Negeri 1 Gedangan with a total of 35 students consisting of 15 boys and 20 girls. The instruments used to obtain data in this class action research are (1) in the form of observation guidelines and questionnaires. The data analysis used in this study is using quantitative descriptive analysis. The results of this study showed that there was an increase in student motivation through the application of ball game modifications was 4% from the first cycle which then increased to 7% in the second cycle. So it can be concluded that the application of handball game modifications is able to increase student motivation in learning PJOK.
Upaya Meningkatkan Kebugaran Jasmani Melalui Pendekatan Permainan Tradisional Kelas X-3 SMA Negeri 1 Gedangan Sidoarjo Mohammad Roisul Umam; Sasminta Christina Yuli Hartati; Supriyanto Supriyanto
Journal of Creative Student Research Vol. 2 No. 5 (2024): Oktober : Journal of Creative Student Research
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jcsr-politama.v2i5.4301

Abstract

This study examines the low interest of class X-3 students at SMAN 1 Sidoarjo in physical fitness activities. The aim is to evaluate the effectiveness of traditional game-based learning methods in improving students' physical fitness. The research uses an action approach with stages of planning, implementation, observation, and reflection. The sample consists of 36 students from class X-3 SMAN 1 Sidoarjo who were observed during the pre-cycle, cycle 1, and cycle 2. Data was collected through observation, interviews, and documentation, then analyzed qualitatively and quantitatively using percentages. Research findings indicate an improvement in student learning outcomes after the implementation of traditional game-based learning methods in cycles I and II. This suggests that the approach is effective in increasing the level of physical fitness and student participation in physical education activities.