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Pengembangan Media Assemblr Studio Berbasis 5e Untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar Negeri 111923 Bulusari T.A 2023/2024 Tri Abdi Mardinawan; Imelda Free Unita Manurung
JURNAL MANAJEMEN DAN BISNIS EKONOMI Vol. 2 No. 1 (2024): January : JURNAL MANAJEMEN DAN BISNIS EKONOMI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jmbe-itb.v2i1.1065

Abstract

This research aims to develop an interesting and fun learning media based on Assemblr Studio. Assemblr is one of the best 3D/4D applications that encourages students to learn and understand what they learn through building and designing. This research uses the Research & Development (R&D) research method which is in accordance with the research objectives, namely developing assemblr studio-based learning media. Research & Development (R&D) is a research method used to develop or validate products for education and learning. The results of this study are the feasibility of 5E-based assemblr studio learning media, seen from the results of validation by experts including material experts and media experts. The material expert conducted 2 stages where stage 1 obtained a percentage of 60% feasibility and stage 2 obtained a percentage of 80% with an average percentage of feasibility of 70%. Media experts conducted 1 stage and obtained a feasibility percentage of 77% including the very feasible category so that this learning media can be used in learning theme 8 subtheme 1 learning 1. So that the conclusion obtained from this research and development is that the 5E-based Assemblr Studio learning media to improve student learning outcomes is declared feasible to use in learning.