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Pengembangan Media Assemblr Studio Berbasis 5e Untuk Meningkatkan Hasil Belajar Siswa Kelas V Sekolah Dasar Negeri 111923 Bulusari T.A 2023/2024 Tri Abdi Mardinawan; Imelda Free Unita Manurung
JURNAL MANAJEMEN DAN BISNIS EKONOMI Vol. 2 No. 1 (2024): January : JURNAL MANAJEMEN DAN BISNIS EKONOMI
Publisher : Institut Teknologi dan Bisnis (ITB) Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54066/jmbe-itb.v2i1.1065

Abstract

This research aims to develop an interesting and fun learning media based on Assemblr Studio. Assemblr is one of the best 3D/4D applications that encourages students to learn and understand what they learn through building and designing. This research uses the Research & Development (R&D) research method which is in accordance with the research objectives, namely developing assemblr studio-based learning media. Research & Development (R&D) is a research method used to develop or validate products for education and learning. The results of this study are the feasibility of 5E-based assemblr studio learning media, seen from the results of validation by experts including material experts and media experts. The material expert conducted 2 stages where stage 1 obtained a percentage of 60% feasibility and stage 2 obtained a percentage of 80% with an average percentage of feasibility of 70%. Media experts conducted 1 stage and obtained a feasibility percentage of 77% including the very feasible category so that this learning media can be used in learning theme 8 subtheme 1 learning 1. So that the conclusion obtained from this research and development is that the 5E-based Assemblr Studio learning media to improve student learning outcomes is declared feasible to use in learning.
Pengaruh Model Pembelajaran Kooperatif Tipe Tgt Berbantuan Media Educaplay Terhadap Hasil Belajar Ipas Kelas V SDN 060970 Bagan Deli Patresia Situmorang; Robenhart Tamba; Wildansyah Lubis; Imelda Free Unita Manurung; Yusra Nasution
Edukasi Elita : Jurnal Inovasi Pendidikan Vol. 2 No. 2 (2025): Edukasi Elita : Jurnal Inovasi Pendidikan
Publisher : Lembaga Pengembangan Kinerja Dosen

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62383/edukasi.v2i2.1479

Abstract

This research aims to investigate the effect of cooperative learning model Team Games Tournament (TGT) with Educaplay media on science learning outcomes of fifth-grade students at SDN 060970 Bagan Deli. The study employed a quantitative method with a Quasi-Experimental design using pretest and posttest with non-equivalent control-group design. The research subjects were 56 fifth-grade students at SDN 060970 Bagan Deli, selected through purposive sampling technique. Based on the research results, the data analysis showed a significance value (2-tailed) of 0.000 < 0.05. The hypothesis was accepted based on the t-test where t-hitung = 4.524 > t-tabel = 1.673, resulting in the rejection of H0 and acceptance of Ha. The mean score in the control class was 70.53, while the experimental class achieved a mean score of 80.36. The effect size calculation using Cohen's d formula yielded a value of 1.206, which is interpreted as a large effect size. Therefore, it can be concluded that the cooperative learning model TGT with Educaplay media has a significant effect on improving the learning outcomes of fifth-grade students at SDN 060970 Bagan Deli.
Pengaruh Model Pembelajaran Contextual Teaching and Learning terhadap Literasi IPA pada Mata Pelajaran IPAS Siswa Kelas IV SDN 0401 Pasar Ujung Batu Indah Fadliani Pasaribu; Fahrur Rozi; Robenhart Tamba; Imelda Free Unita Manurung; Lidia Simanihuruk
Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial Vol. 3 No. 4 (2025): Juli: Jurnal Nakula : Pusat Ilmu Pendidikan, Bahasa dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/nakula.v3i4.1882

Abstract

This research is a quantitative research using quasi-experimental design. Before receiving treatment, the experimental group and the control group were given a pre-test to evaluate students' science literacy. The location of the research was carried out on Jalan Lintas Riau, class IV SDN 0401, Pasar Ujung Batu Village, Sosa District, Padang Lawas Regency, North Sumatra Province. The research time was carried out in the odd semester in July-October 2024/2025. The sample of this study used 25 students, namely the experimental and control classes. The data collection technique for this study used tests and interviews. Based on the results of the study, the increase in students' science literacy skills was also strengthened by empirical findings in this study, where the average post-test score in the experimental class reached 80.16, much higher than the control class which only reached 73.20. In addition, the results of the t-test showed a very small significance value (p = 0.000056), indicating that the difference in learning outcomes between the two classes was not a coincidence, but a real result of the application of the CTL model. The fact that the experimental class showed lower variance in the posttest also indicates that the CTL model is able to balance achievement between students and reduce academic gaps.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) Berbantuan Media Audio Canva Terhadap Hasil Belajar Bahasa Indonesia Siswa Kelas IV di SD Negeri Percontohan Kabanjahe Rasita Karina Br Manulang; Irsan Irsan; Halimatusakdiah Halimatusakdiah; Faisal Faisal; Imelda Free Unita Manurung
Lencana: Jurnal Inovasi Ilmu Pendidikan Vol. 3 No. 2 (2025): April : Jurnal Inovasi Ilmu Pendidikan
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/lencana.v3i2.5035

Abstract

The purpose of this study was to determine the effect of using the PBL learning model assisted by audio canva media on the results of the division of grade IV students of SD Negeri Percontohan Kabanjahe. This study uses a Nonequivalent Control Group Design. This research was conducted at SD Negeri Percontohan Kabanjahe, Kabanjahe District, Karo Regency, North Sumatra Province. The population in this study were all grade IV students of SD Negeri Percontohan Kabanjahe in the 2023/2024 academic year. Data collection techniques in this study used interviews, tests, and documentation. And the analysis technique of this study used normality, homogeneity and hypothesis tests. Based on the results of the study, the t-statistic value = 8.99 was obtained with a p-value (two-tail) = 6.84E-13. Because the p-value <0.05, the null hypothesis (Hâ‚€) is rejected, which means there is a significant difference between the experimental class and the control class. Overall, the results of this study indicate that the PBL model assisted by Canva media has a significant influence on learning outcomes in Traffic material in grade IV of SD Negeri Pecontohan Kabanjahe in the 2024/2025 academic year.
Pengembangan Media Video Pembelajaran Berbasis Aplikasi Canva pada Pelajaran IPAS Materi Harmoni dalam Ekosistem di Kelas V SDN 104203 Bandar Khalipah T.A. 2023/2024 Lestari Teresia Sihaloho; Imelda Free Unita Manurung; Eva Betty Simanjuntak; Dody Feliks Pandimun Ambarita; Putra Afriadi
Perspektif : Jurnal Pendidikan dan Ilmu Bahasa Vol. 3 No. 3 (2025): September : Perspektif: Jurnal Pendidikan dan Ilmu Bahasa
Publisher : STAI YPIQ BAUBAU, SULAWESI TENGGARA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59059/perspektif.v3i3.2668

Abstract

This study aims to develop and produce a product used as a learning medium in grade V, namely a learning video media based on the Canva application in the Science lesson Harmony in Ecosystems to improve student learning outcomes. This type of research and development (RnD) uses the ADDIE model which includes analysis, design, development, implementation, and evaluation. The instrument used is a questionnaire. The product developed must go through a validity test conducted to determine the feasibility, effectiveness and practicality before being used in learning. The feasibility test was obtained from the review of media experts obtaining a score of 90% and material experts obtained 85% in the very feasible category, the practicality of this media was obtained from the review of practitioner experts with a score of 96% in the very practical category. The effectiveness of the learning media product was obtained from the results of student tests that before using the product, 6 out of 29 students completed with a percentage of 20% completion, after using the product the percentage increased to 93% experiencing an increase of 73% with a total of 27 out of 29 students completing. This shows that the media developed is effective in improving student understanding as seen from student learning outcomes. The developed media is feasible, practical, and effective for use in the Harmony in Ecosystems learning material.