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“ARIPA” APLIKASI PEMBELAJARAN TATA SURYA BERBASIS AUGMENTED REALITY Pranata, I Made Nanda Susila; Astawa, Ni Luh Putu Ning Septyarini Putri; Paramitha, A A Istri Ita
VOX EDUKASI: Jurnal Ilmiah Ilmu Pendidikan Vol 15, No 1 (2024): APRIL
Publisher : STKIP Persada Khatulistiwa Sintang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31932/ve.v15i1.3178

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ABSTRAKPenelitian bertujuan untuk mengembangkan aplikasi pembelajaran berbasis Augmented Reality yang kemudian digunakan dalam pengenalan lapisan matahari bagi siswa SMPN 3 Kediri. Penelitian ini dilakukan dalam lingkup mata pelajaran Ilmu Pengetahuan Alam (IPA). Studi ini memakai metode dari Luther - Sutopo yang dalam siklus penelitiannya memiliki kelebihan dalam perbaikan disetiap tahap yang fleksibel. Metode ini ada enam tahapan yaitu Concept, Design, Material Collection, Assembly, Testing, dan Distribution. Aplikasi ARIPA diuji dengan menggunakan black box testing.Kata Kunci: Augmented Reality, Tata Surya,SMP Negeri 3 KediriABSTRACTThe objective of the study was to create an educational application using augmented reality technology. This application was utilized to teach students from SMPN 3 Kediri about the different levels of the sun. The study was conducted in the context of the Science subject (IPA). The Luther-Sutopo approach was employed in this study because of its adaptability in enhancing each phase of the research cycle. The process consists of six stages: Conceptualization, Design, Material Acquisition, Assembly, Testing, and Distribution. The ARIPA application underwent black box testing.Keyword: Augmented Reality, Solar System, SMP Negeri 3 Kediri 
Perancangan UI/UX Aplikasi Mobile Sangkara Menggunakan Metode Lean UX Putra, I Gede Aldi Kusuma; Paramitha, A A Istri Ita; Purnama, I Nyoman
Jurasik (Jurnal Riset Sistem Informasi dan Teknik Informatika) Vol 9, No 2 (2024): Edisi Agustus
Publisher : STIKOM Tunas Bangsa Pematangsiantar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30645/jurasik.v9i2.821

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Startups are companies that have not been running for a long time, and some of these companies or startups have just been established and are in the phase of developing and exploring the market. The development of startups in the world started from around the '90s to the 2000s. Sangkara is a startup operating in the environmental sector. Sangkara was formed on December 29. Sangkara currently has an official website, but Sangkara plans to develop its technology by creating a mobile application. Mobile applications usually have an attractive and simple user interface so they can provide fast and easy service. Before developing a mobile application, designing the user interface and user experience needs to go through the prototyping stage. To support the creation of the Sangkara mobile application prototype, the Lean UX method was used which contains 4 stages, namely declare assumption, Create an MVP, Run an Experiment and feedback and Research. This method was chosen because it focuses on user satisfaction with the prototype design of the mobile application that will be designed. After going through each stage of Lean UX and testing using the usability scale (SUS) system, the UI/UX design of the Sangkara mobile application has been accepted by users, potential users and Sangkara staff with avegare SUS score is 89. 
Digitalisasi Data Kependudukan dan Pemutakhiran OpenSID Desa Tampaksiring Kabupaten Gianyar Ramjaya, I Gede Maryun; Paramitha, A A Istri Ita; Putra, I Gede Juliana Eka
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 5 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v5i4.10663

Abstract

Desa Tampaksiring merupakan desa wisata dengan keunikan alam dan budaya yang luar biasa. Desa Tampaksiring berada di Kabupaten Gianyar, Provinsi Bali. Desa Tampaksiring yang terkenal sebagai destinasi wisata yang berpotensi menghasilkan pendapatan desa tidak lepas dari keberadaan Sistem Informasi Desa. Sistem Informasi Desa ini dapat menyajikan berbagai informasi terkait informasi masyarakat yang ada di Desa. Dilihat dari perkembangan sumber daya manusia yang sangat pesat, Sistem Informasi Desa di Desa Tampaksiring saat ini belum maksimal karena data kependudukan belum sepenuhnya terekam dalam Sistem Informasi Desa, hal ini mengakibatkan administrasi sebagian warga desa sering terhambat karena data tersebut masih belum seluruhnya tercatat di SID. Tujuan penelitian ini adalah untuk meningkatkan pelayanan Desa secara online melalui pengembangan database Sistem Informasi Desa terkait pengolahan data kependudukan. Luaran dari penelitian ini adalah dibangunnya Sistem Informasi Desa Tampaksiring yang mampu memberikan informasi secara cepat dan akurat melalui openSID
PEMBUATAN COMPANY PROFILE BERBASIS WEBSITE MENGGUNAKAN CMS WORDPRESS PADA MARZELLA DECORATION Vidiastana, Anak Agung Gede Agung Vidiastana; Paramitha, A A Istri Ita; Putri, I Gusti Agung Pramesti Dwi
BERNAS: Jurnal Pengabdian Kepada Masyarakat Vol. 6 No. 3 (2025)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jb.v6i3.14259

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pembuatan Company Profile berbasis web pada Marzella Decoration untuk mendukung efektivitas pemasaran dan memudahkan pelanggan dalam mengakses informasi, penelitian ini bertujuan untuk merancang sebuah website company profile berbasis web dengan menggunakan platform WordPress. Website company profile ini dirancang untuk menampilkan informasi lengkap mengenai jasa yang ditawarkan, galeri portofolio, dan informasi kontak. Selain itu, penelitian ini juga memberikan panduan praktis dalam mendesain company profile menggunakan WordPress, dengan harapan panduan ini dapat digunakan untuk inovasi dan pengembangan website Marzella Decoration selanjutnya di masa mendatang. Hasil akhir dari penelitian ini diharapkan dapat menjadi solusi digital yang efektif dan efisien bagi Marzella Decoration dalam menghadapi persaingan di industri dekorasi acara, serta memberikan peningkatan kualitas layanan dan kepuasan pelanggan.
ANALISIS KESIAPAN DESA DI KECAMATAN BLAHBATUH MENUJU SMART VILLAGE Wahyuni, Ni Wayan Dela; Paramitha, A A Istri Ita; Putra, I Gede Juliana Eka
Jurnal TAM (Technology Acceptance Model) Vol 15, No 1 (2024): Jurnal TAM (Technology Acceptance Model)
Publisher : LPPM STMIK Pringsewu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56327/jurnaltam.v15i1.1731

Abstract

Smart Village is a village development concept that encourages a village to undergo transformation with innovation and the use of technology. To accelerate the development of villages in Blahbatuh District, it is necessary to know the condition of the villages so that the government can provide appropriate policies. Therefore, measurements are needed to determine village readiness which are carried out in 7 villages with the variables smart government, smart people, smart economy, smart living, smart environment and smart mobility. The method used is the SVIM method with quantitative data processing methods and descriptive analysis. The data collection techniques used were questionnaires, interviews and observation. Based on the results of the analysis, 7 villages in Blahbatuh District have different levels of readiness in each variable. For variables that have a ready category in all villages, only smart mobility has a value above 30, while the not ready variable is in the smart environment variable with 4 villages with a readiness value below 20. Of the 7 villages studied, only Blahbatuh Village with the condition of 5 variables is said to be ready and 1 is said to be less ready.