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Bentuk Umum Determinan Matriks Toeplitz Tridiagonal Ermawati; Fatmasari, Siti; Nurman, Try Azisah
Jurnal MSA (Matematika dan Statistika serta Aplikasinya) Vol 4 No 1 (2016): Matematika dan Statistika serta Aplikasinya
Publisher : Universitas Islam Negeri Alauddin Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24252/msa.v4i1.37263

Abstract

Penelitian ini membahas tentang bentuk umum determinan matriks toeplitz tridiagonal. Tujuan dalam penelitian ini adalah menentukan bentuk umum determinan matriks toeplitz tridiagonal, dengan entri bilangan riil. Untuk memperoleh bentuk umum dari determinan matriks toeplitz tridiagonal tersebut dilakukan dengan mengamati pola yang terbentuk dari determinan matriks toeplitz tridiagonal berordo 3×3 hingga 8×8 yang diperoleh dengan menggunakan kombinasi metode reduksi baris dan ekspansi kofaktor.
AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 4 No. 1 (2025): June
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v4i1.247

Abstract

This study aims to introduce dance learning media using Augmented Reality with Movement Literacymaterial based on Laban Notation symbols for junior high school students. The background of thestudy is based on the low interest of students in learning dance and difficulties in understanding theelements of space, time, and energy due to the limitations of conventional media that are not inaccordance with the characteristics of the digital generation. The method used is research anddevelopment (R&D) with initial stages including needs analysis, product design, productdevelopment, implementation through limited trials, and product evaluation. The product developedis an Augmented Reality (AR) application that presents movement literacy based on Laban Notationin an interactive 3D form, so that students can learn movement visually, kinesthetically, andreflectively. Initial results based on needs analysis and the designed product show that theapplication is considered interesting, easy to use, and helps understand basic dance movements, andis in accordance with the characteristics of students in the digital era. Teachers gave positiveresponses to the potential of this media as a supporter of deep learning that is conscious, meaningful,and enjoyable. Thus, it is hoped that the AR-Motion Literacy application can be an innovativealternative in dance learning, especi
ANALYSIS OF THE NEEDS FOR AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: ANALYSIS OF THE NEEDS FOR AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 3 No. 2 (2024): December
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v3i2.251

Abstract

This Research and Development (R&D) study, conducted using the ADDIE model, focused on theAnalysis Phase to address the main learning barrier in Dance Arts in Junior High Schools (SMP):the high difficulty of Phase D students in understanding the Essence of Movement (space, time,energy) and the abstract Laban Notation symbols. Data collected from 20 students and 2 teachers inSerang City indicated an extreme level of difficulty in abstract concepts (85.5% - 87.0%), inverselyproportional to the students' strong interest (92.5%) and readiness for high-tech devices (95.0%) fordigital learning. The goal was to validate the urgency and specify the functional requirements of thesolution. The results confirmed the urgent need for instructional media capable of bridging theabstract (Laban symbols) with the kinesthetic (3D motion). These findings led to the FunctionalSpecifications of Augmented Reality (AR) Media - Motion Literacy. The AR media must specificallyvisualize the interactive and real-time relationship between Laban symbols and 3D motion elements.This AR media is expected to concretize abstract concepts, support the "Create" competency in theIndependent Curriculum, and enable meaningful and enjoyable in-depth learning for 21st-centurylearners. The study concludes with a development plan for the next Design and Development phase.
AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS: AUGMENTED REALITY DANCE LEARNING MEDIA: LABAN NOTATION MOVEMENT LITERACY FOR JUNIOR HIGH SCHOOL STUDENTS Fatmasari, Siti; Triana, Dinny Devi; Jeon, Jeong OK
International Journal of Performing Arts (IJPA) Vol. 4 No. 2 (2025): December (On Progress)
Publisher : Yayasan Pusat Cendekiawan Intelektual Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56107/ijpa.v4i2.265

Abstract

This study aims to introduce dance learning media using Augmented Reality with Movement Literacymaterial based on Laban Notation symbols for junior high school students. The background of thestudy is based on the low interest of students in learning dance and difficulties in understanding theelements of space, time, and energy due to the limitations of conventional media that are not inaccordance with the characteristics of the digital generation. The method used is research anddevelopment (R&D) with initial stages including needs analysis, product design, productdevelopment, implementation through limited trials, and product evaluation. The product developedis an Augmented Reality (AR) application that presents movement literacy based on Laban Notationin an interactive 3D form, so that students can learn movement visually, kinesthetically, andreflectively. Initial results based on needs analysis and the designed product show that theapplication is considered interesting, easy to use, and helps understand basic dance movements, andis in accordance with the characteristics of students in the digital era. Teachers gave positiveresponses to the potential of this media as a supporter of deep learning that is conscious, meaningful,and enjoyable. Thus, it is hoped that the AR-Motion Literacy application can be an innovativealternative in dance learning, especially in stimulating students in learning movement in the digitalera for junior high school students.