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Journal : Journal of Language and Pragmatics Studies

How enjoyment affects English acquisition and anxiety for university students: An analytical study Khan, Shahzad Dilshad; Mohammed, Lubna Ali; Mustafa, Muhammad
Journal of Language and Pragmatics Studies Vol. 3 No. 1 (2024): April 2024
Publisher : Yayasan Mitra Persada Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58881/jlps.v3i1.41

Abstract

One of the main aims of foreign language (FL) teaching is to prepare students to speak the target language. Therefore, teachers need to help students develop communication skills. However, this ability only sometimes leads to theforeign language anxiety (FLA). The study aims to analyze the counter-effect of enjoyment of a foreign language (FLE) on the relationship between anxiety and the acquisition of English as a foreign language among university students. A quantitative research method is used to identify the relationship between foreign languages and anxiety. The expected results shown negative impact of enjoyment of a foreign language on anxiety, a negative impact of acquiring a foreign language(AFL) on anxiety, and a positive relationship between FLE and efficiency. The expected findings posited that anxiety is a negative emotion in psychology as it destroys students’ mental health to learn a foreign language. On the other hand, positive emotions contribute to student well-being and increase student motivation and the learning language process.
The role of gamification-based learning on prospective teacher’s lower order thinking abilities Rahim, Mujeebur; Mohammed, Lubna Ali; Tatlah, Ijaz Ahmad
Journal of Language and Pragmatics Studies Vol. 3 No. 1 (2024): April 2024
Publisher : Yayasan Mitra Persada Nusantara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58881/jlps.v3i1.46

Abstract

Gamification has proved to be a highly effective educational technique for the twenty-first century. The study aims to explore the role of gamification-based learning on prospective teachers' lower-order cognitive abilities. This study used a qualitative exploratory research design, a literature review, and interviews. In order to investigate the function of gamification-based learning in prospective teachers' academic achievement covering lower-order cognitive abilities, the most recent research studies were reviewed, and a telephone interview was conducted with 12 participants. Purposive sampling was utilized to select a sample for the study. The interview data collected from prospective instructors was analyzed using thematic analysis. The literature review findings indicate that gamification-based learning contributes positively to educational success. No in-depth research has determined whether gamification-based learning practices can enhance students' academic performance in lower-order thinking skills. In addition, the main findings from the study's primary source, such as the interview with Kahoot-familiar trainee instructors, indicate that Kahoot-based gamification may provide opportunities to utilize lower-order thinking skills. It is also beneficial to enhance the lower-order cognitive abilities of prospective teachers by providing a competitive environment and immediate constructive feedback in a comfortable and enjoyable setting. Gamification-based learning can improve students' lower-order cognitive abilities. For the generalizability and authenticity of this exploratory study's findings, it is recommended to conduct an experimental study.