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Pendekatan Saintifik untuk Mengembangkan Keterampilan Abad 21 pada Peserta Didik Sekolah Dasar Pribadi, Reksa Adya; Sailendra, Dinda Pramestia; Azmi, Falih
Ibtida'i Vol 9 No 1 (2022): Januari-Juni 2022
Publisher : Jurusan Pendidikan Guru Madrasah Ibtidaiyah Fakultas Tarbiyah dan Keguruan Universitas Islam Negeri Sultan Maulana Hasanuddin Banten

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32678/ibtidai.v9i1.5245

Abstract

Di abad 21, pendidikan menjadi hal yang penting dalam membina generasi penerus bangsa agar memiliki kemampuan belajar berpikir ilmiah dan berinovasi dalam teknologi. Berbagai inovasi telah dicanangkan oleh pemerintah diantaranya penerapan pendekatan saintifik dalam proses pembelajaran. Penelitian ini bertujuan untuk mengetahui proses dan hasil pembelajaran menggunakan pendekatan saintifik dalam mengembangkan keterampilan abad 21 pada peserta didik kelas 5 Thariq Bin Ziyad SDIT Irsyadul Ibad. Penelitian ini, menggunakan pendekatan kualitatif dengan metode deskriptif dan analisis data model Miles dan Huberman. Teknik pengumpulan data meliputi reduksi dan penyajian data, lalu penarikan kesimpulan. Instrumen pengumpulan data yaitu, observasi, wawancara, analisis dokumentasi. Berdasarkan penelitian yang dilakukan, bahwa pelaksanaan pembelajaran di kelas 5 Thariq Bin Ziyad telah menerapkan pembelajaran menggunakan pendekatan saintifik yaitu kegiatan 5M (menanya, mengamati, menalar, mengumpullkan informasi, dan mengkomunikasikan) untuk mengembangkan keterampilan abad 21 yang mencakup 4C (communication, collaboration, critical thinking, dan creativity skill).
Pengembangan Video Animasi Menggunakan Konteks Rumah Adat Betawi Untuk Pembelajaran Bangun Datar Kelas III Sekolah Dasar Azmi, Falih; Pamungkas Alamsyah, Trian; Setiawan, Sigit
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2310

Abstract

This research is motivated by the desire to expand students' knowledge through learning media in the form of animated videos that utilize the cultural context of Betawi traditional houses, with the hope of providing a visual experience of both mathematics and the cultural aspects of traditional houses. The objective of this research is to develop animated videos using the Betawi traditional house context, specifically covering the properties of plane figures, such as squares, rectangles, trapezoids, and triangles, to determine the validity of the developed animated video media and to measure students' understanding after using the animated video media. The research method employed is Research and Development (R&D) using the 4D model (define, design, develop, and disseminate). The results of media expert validation from both validators obtained an average percentage of 95.8%, which falls under the "very feasible" criteria. The validation from subject matter experts received an average percentage of 82.3%, also considered "very feasible." Language learning expert validation received an average percentage of 83%, meeting the "very feasible" criteria. The overall average percentage from all validators was 87%, indicating "very feasible" validation. Empirically, the average N-gain between pretests and posttests was 0.47, categorizing as "moderate." In conclusion, animated videos can be used in mathematics education as they are considered suitable for enhancing students' understanding of mathematical concepts and can facilitate their learning process.  
Pengembangan Video Animasi Menggunakan Konteks Rumah Adat Betawi Untuk Pembelajaran Bangun Datar Kelas III Sekolah Dasar Azmi, Falih; Pamungkas Alamsyah, Trian; Setiawan, Sigit
Jurnal Perseda : Jurnal Pendidikan Guru Sekolah Dasar Vol. 7 No. 2 (2024)
Publisher : Program Studi Pendidikan Guru Sekolah Dasar, Universitas Muhammadiyah Sukabumi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37150/perseda.v7i2.2310

Abstract

This research is motivated by the desire to expand students' knowledge through learning media in the form of animated videos that utilize the cultural context of Betawi traditional houses, with the hope of providing a visual experience of both mathematics and the cultural aspects of traditional houses. The objective of this research is to develop animated videos using the Betawi traditional house context, specifically covering the properties of plane figures, such as squares, rectangles, trapezoids, and triangles, to determine the validity of the developed animated video media and to measure students' understanding after using the animated video media. The research method employed is Research and Development (R&D) using the 4D model (define, design, develop, and disseminate). The results of media expert validation from both validators obtained an average percentage of 95.8%, which falls under the "very feasible" criteria. The validation from subject matter experts received an average percentage of 82.3%, also considered "very feasible." Language learning expert validation received an average percentage of 83%, meeting the "very feasible" criteria. The overall average percentage from all validators was 87%, indicating "very feasible" validation. Empirically, the average N-gain between pretests and posttests was 0.47, categorizing as "moderate." In conclusion, animated videos can be used in mathematics education as they are considered suitable for enhancing students' understanding of mathematical concepts and can facilitate their learning process.