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Media Interaktif Pembelajaran Berbasis Multimedia menggunakan Adobe Flash untuk TK dan PAUD Aryanti, Putri Gea; Lailany, Afyra Ar’bah; Amelia, Ika; Regita, Anggit Nur Hannaa; Setiawan, Kiki; Yel, Mesra Betty
AJAD : Jurnal Pengabdian kepada Masyarakat Vol. 4 No. 1 (2024): APRIL 2024
Publisher : Lembaga Mitra Solusi Teknologi Informasi (L-MSTI)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59431/ajad.v4i1.282

Abstract

Preschool (TK) or Early Childhood Education (PAUD) plays an essential role in shaping the foundation of knowledge, attitudes, and skills in children. The primary focus of early childhood education goes beyond stimulating, guiding, nurturing, and providing learning activities at school. Media learning, incredibly educational interactive media, becomes crucial in motivating and educating children. This study focuses on developing interactive multimedia-based learning media using Adobe Flash for TK and PAUD at TK Bamadita Rahman. Through interviews with the school principal and teachers, a needs analysis was conducted to evaluate the implementation of interactive learning media. The research addresses conventional learning challenges by designing an engaging, child-friendly interactive media application. The objectives include creating interactive media, serving as a reference for play-based learning activities, implementing interactive media, and assessing its effectiveness in TK and PAUD Bamadita Rahman. The study concludes that the learning application using Adobe Flash has been successfully designed, has the potential to cultivate an interest in animation among the younger generation, and enhances the efficiency of the teaching and learning process.
Pengembangan Media Pembelajaran Berbasis Teknologi Augmented Reality (AR) dengan Algoritma Vuforia SDK pada Mata Pelajaran IPA Kelas VIII di Madrasah Al-Aqsha (MTS) Aryanti, Putri Gea; Rasiban; Sarimole, Frencis Matheos; Tundo
Jurnal Indonesia : Manajemen Informatika dan Komunikasi Vol. 5 No. 3 (2024): September
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat (LPPM) STMIK Indonesia Banda Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35870/jimik.v5i3.998

Abstract

This research aims to develop learning media in the form of an Android-based Augmented Reality application on human respiratory system material which can provide information about the introduction of respiratory system organs and their processes, and markerless images of the shapes of the organs which have been input into the Vuforia SDK library. This research develops an Augmented Reality application as an introduction to the organs of the respiratory system using several tools such as: MDLC, Unity, ARToolkit to better understand students about the respiratory system. The application of Augmented Reality in this research uses the Marker Based methods. The Augmented Reality application for recognizing the respiratory system in humans was tested using BlackBox with results of passing the system functional test 100% and usability testing results using a questionnaire. The learnability aspect was 4.47, efficiency 4.43, memorability 4.2, errors 4.5, and satisfaction 4.52, this application was tested in the "Good" category. Although there are problems with the quality of the camera and lighting, the test results show that this application is interesting and worthy of being developed again, so the implementation of Augmented Reality on MTS Al-Aqsa is the right step to support the method concept learning.