Baskoro, Achmad Bagus
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Implementasi Pembelajaran Berdiferensiasi Aspek Proses terhadap Minat Belajar Peserta Didik Kelas 4 Baskoro, Achmad Bagus; Nugroho, Aryo Andri; Prayito, Muhammad
TSAQOFAH Vol 3 No 6 (2023): NOVEMBER
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/tsaqofah.v3i6.1797

Abstract

Each student has various characteristics and learning needs, to fulfill this, differentiated learning can be done. This research aims to determine the implementation of differentiated learning on the learning interest of class IV students at SDN Panggung Lor. This research is experimental research with a pre-experimental design type. The research design is a one-group pretest-posttest design. The population and sample are class IV students. Data collection techniques use questionnaires and documentation. The data analysis technique uses the Wilcoxon Signed Rank Test. The Descriptive Statistics output results show that the average posttest value is 29.7037 which is greater than the pretest value, namely 24.6296. The output results of the Wilcoxon Signed Rank Test show that the overall Negative Ranks is 0. This means that there is no decrease in students' interest in learning after treatment. In Positive Ranks, it was found that 27 students experienced an increase in interest in learning after differentiated learning with an average increase of 14.00 and a total of 378.00 positive rankings. Ties has a value of 0, meaning there is no similar score between the pretest and posttest. From the results of the Test Statistics value of Asymp. Sig. (2-tailed) is smaller than 0.05 then Ha is accepted. This means that there are differences in students' learning interests before and after differentiated learning. So, based on the results of the research that has been carried out, it is concluded that differentiated learning increases the learning interest of class IV students at SDN Panggung Lor.
PENGARUH DURASI BERMAIN GAME ONLINE TERHADAP MINAT BELAJAR SISWA KELAS 5 SD 1 SADANG KABUPATEN KUDUS Baskoro, Achmad Bagus; Sundari, Riris Setyo; Saputra, Henry Januar
Jurnal Cerdas Mendidik Vol 1, No 2 (2022): Oktober 2022
Publisher : Universitas PGRI Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26877/cm.v1i2.12797

Abstract

Penelitian ini bertujuan untuk (1) mengetahui pengaruh durasi bermain game online terhadap minat belajar siswa kelas V SD 1 Sadang. (2) mengetahui berapa besar pengaruh durasi  bermain game online terhadap minat belajar siswa kelas V SD 1 Sadang. Jenis penelitian ini adalah kuantitatif, dengan desain ex post facto karena tidak ada perlakuan khusus pada variable bebas. Metode yang digunakan adalah korelasional untuk mengetahui hubungan atau pengaruh durasi bermain game online terhadap minat belajar siswa kelas V SD 1 Sadang. Hasil penelitian menunjukkan nilai koefisien korelasi sebesar -0,902, artinya durasi bermain game online dan minat belajar memiliki hubungan yang sangat kuat. Tanda negatif (-) menunjukkan arah hubungan atau pengaruh yang berkebalikan, artinya jika durasi bermain game online meningkat maka minat belajar menurun. Hasil uji determinasi menunjukkan besarnya pengaruh dari durasi bermain game online terhadap minat belajar adalah 81,3%. Hasil uji hipotesis dengan uji z menunjukkan z hitung 3,83 z tabel 1,96 maka hipotesis alternatif (Ha) diterima, artinya ada hubungan atau pengaruh yang signifikan antara durasi bermain game online terhadap minat belajar siswa kelas V SD 1 Sadang.