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Enhancing Sportirena testing through custom Selenium Automation tools for PT Technova naufal azzam, julian; atmadiputra, pradana; normalisa
Liaison Journal of Engineering Vol. 4 No. 1 (2024): Vol 4
Publisher : Liaison Journal of Engineering

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Abstract

This research paper, entitled "Improving the Testing of Sportirena through Personalized Selenium Automation Tools," highlights the urgent requirement for automated testing within the Sportirena platform. In a similar manner to enhancing fire resistance in composite sandwich panels, which aims to strengthen against potential dangers, our investigation concentrates on enhancing the reliability of Sportirena's application. We have developed customized automation tools, comparable to the addition of fire retardants, utilizing Selenium, with a specific focus on user authentication. The results demonstrate significant improvements in testing efficiency, coverage, and defect detection when compared to manual techniques. The insights obtained from existing literature support our findings and validate the chosen methodology. By drawing parallels between fire resistance in composite panels and automated testing in Sportirena, this study contributes to the overall objective of ensuring safety and resilience in intricate systems. Keywords: testing, efficiency, coverage, and defect detection.
Front-End Internship Journal: Enhancing UI and Implementing User Analytics with Reactjs and Chartjs in Property Business Admin Portal wiratmaja, yumna; atmadiputra, pradana; normalisa
Liaison Journal of Engineering Vol. 4 No. 1 (2024): Vol 4
Publisher : Liaison Journal of Engineering

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Abstract

This paper presents an overview of the author's internship experience at Astra Property, focusing on front-end development tasks undertaken within the admin portal project. The author discusses the practical application of software engineering principles and methodologies, with a particular emphasis on agile methodology facilitated by Jira software utilising Kanban methods. Tasks executed during the internship include refining sorting systems, implementing advanced features such as the Daily Active Users dashboard using Chart.js, and collaborating with colleagues to optimise user interface design. Through a systematic approach to project management and iterative development processes, the author has produced an enhanced user experience through design revamp and improved task efficiency with quick links applied. This experience serves to deepen the author's understanding of front-end development practices and underscores the importance of continuous learning and adaptation in the software engineering domain. Keywords: Agile Methodology, Admin Portal, Reactjs, Ant Design, Chartjs
Design and Development of an Estate Management System for Griya Gardenia Indah Normalisa, Normalisa; Atmadiputra, Pradana; Chandra, Zahran Nurafi
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 2 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i2.41413

Abstract

This research introduces an innovative solution, an Estate Management System, tailored for Griya Gardenia Indah, a subsidiary of Cipta Harmoni Lestari. Facing multifaceted challenges in estate management, this study aims to develop a centralized and intuitive web application utilizing modern technologies such as Vue.js, Strapi, MySQL, HTML, CSS, JS, and PHP. The system targets streamlined estate processes, improved data accessibility, and efficient communication channels between administrators and residents across four real estate projects. By employing an iterative development approach, stakeholder engagement, and rigorous testing, this research aims to transform estate management practices, enhance operational efficiency, and elevate resident satisfaction. The study navigates through an organization profile, literature review, methodology, results, and recommendations, culminating in a comprehensive solution poised to revolutionize estate administration practices at Griya Gardenia Indah.
Comparing the Developmental Complexity of Different Game Engines by Creating the Same Game Using Two Different Engines Normalisa, Normalisa; Atmadiputra, Pradana; Prawiko, Jibran Wafi
Jurnal Teknologi Sistem Informasi dan Aplikasi Vol. 7 No. 2 (2024): Jurnal Teknologi Sistem Informasi dan Aplikasi
Publisher : Program Studi Teknik Informatika Universitas Pamulang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32493/jtsi.v7i2.41654

Abstract

Game development is often considered to be a vague topic. With many beginner programmers interested in independent game development as an occupation, one must find out where should they start. Determining a first game engine could be a difficult choice for someone, and many beginner programmers hoped that their skills and early experiences could be utilized in the game development environment. Many comparisons do not detail what makes one game engine more difficult to learn than the other, and would only present vague terms such as because one engine can create a more complex game, yet it does not state how that would affect a game engine’s learning curve. Research must be conducted to clear out this vagueness. Inside a game is basically a series of objects interacting with one another. Therefore, it should not be a problem when a developer switches between game engines, and yet these developers could have a faster development time when using a different engine. The result of this research is to determine how that difference is possible by comparing the developmental process of two different game engines (gamemaker and Godot) and determine which one is objectively better than the other in specific terms.