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Analisis Tingkat Kesukaran Dan Daya Pembeda Pada Butir Soal Pilihan Ganda Mata Pelajaran Bahasa Indonesia Kelas V Semester 1 SDN Kedungdalem 2 Ryzca Siti Qomariyah; Rr. Ghina Ayu Putri T.K; Dita Refani Putri; Desvita Sania Putri; Mohammad Reza Triya P
Jurnal Pendidikan, Sains Dan Teknologi Vol. 1 No. 2 (2022): April-Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1090.879 KB) | DOI: 10.47233/jpst.v1i2.278

Abstract

This study aims to analyze the level of difficulty and power of difference in multiple choice items in order to determine the weight of each item so as to determine the level of students' understanding of learning. This research was conducted on October 25-29 2022. This analysis uses multiple choice item variables because it is easier to accommodate all learning material and easier to collect score calculations on student tests. This study uses a quantitative method whose writing uses aspect measurements, calculation formulas and certainty of numerical data. We collect data through students' answers to Indonesian language exam questions and then process the data by calculating the formula so that we get raw scores from the multiple choice questions. The results of this study indicate that the level of difficulty of the multiple choice questions at SD Negeri Kedungdalem 2 is still not good enough and needs improvement in the preparation of the questions.
IMPLEMENTASI MODEL PEMBELAJARAN KOOPERATIF TIPE TEAM GAME TOURNAMENT (TGT) BERBANTUAN MEDIA GAME EDUKASI QUIZ BERBASIS CANVA UNTUK MENINGKATKAN KEMAMPUAN KOGNITIF MATEMATIKA KELAS V MATERI PECAHAN CAMPURAN DI SD NAMIRA KRAKSAAN Desvita Sania Putri; Didit Yulian Kasdriyanto; Ryzca Siti Qomariyah
Pendas : Jurnal Ilmiah Pendidikan Dasar Vol. 10 No. 2 (2025): Volume10 Nomor 2, Juni 2025
Publisher : Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Pasundan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23969/jp.v10i2.24631

Abstract

Based on observation is the lack of learning media and the absence of interactive media. So that students find it difficult to learn mathematics, students have decreased to learning outcomes. This study aims to find out how the implementation of the Cooperative Learning Model type Teams Game Tournament (TGT) assisted by Canva -based educational game media to improve the cognitive abilities of Mathematics Class V SD Namira Kraksaan. His research method uses Classroom Action Research (CAR) The subject of this study is class V with a number of Sisswa of 21 people. Actions given to research subjects to improve students' cognitive abilities in mathematics by applying the Game Tournament Teams (TGT) model that uses Canva -based educational game media.The results showed that the application of the Teams Game Tournament (TGT) learning model using Canva -based educational game media could improve student learning outcomes. This is indicated by an increase in the results of the value achieved each meeting. In the first cycle the first meeting was known to the completion of the completed student which was 42.5 % and the second meeting of the percentage of students was complete, namely 61.90 %. Whereas in the second cycle there was an increase in learning outcomes, namely the percentage of students complete, namely 85.71%. Based on the results of the research above it can be concluded that the TEAMS Game Tournament (TGT) model uses Canva -based educational game media to improve students' cognitive abilities.