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Peningkatan Keterampilan Membaca Nyaring Siswa Dengan Penggunaan Media Kartu Kata Mata Pelajaran Bahasa Indonesia Kelas II SDN SUKABUMI 1 ., Indah Kusumawati; ., Ludfi Arya Wardana; ., Didit Yulian Kasdriyanto
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 1 (2023): Januari - Maret
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i1.615

Abstract

Learning Indonesian plays a very important role before other learning in the main teaching and learning process. However, there are still many problems that occur in the elementary school environment with low reading skills. This research was conducted because there was a low level of students' reading aloud skills when the Indonesian subject took place in class II students at SDN Sukabumi 1, Probolinggo City. This problem is due to the lack of educator skills in utilizing learning media. With this, researchers are challenged to be able to fix these problems by applying word card media. This research was conducted using a Classroom Action Research (CAR), analysis of data acquisition based on the results of tests and interviews and data analysis using descriptive qualitative and descriptive quantitative. There was an increase in the implementation of cycle I and cycle II with an average of 56.14 in cycle I and an increase in cycle II of 82.3 with the complete category.
Penerapan Model Pembela Jaran Van Hiele Untuk Meningkatkan Hasil Belajar Siswa Pada Siswa Kelas V ., Nurul Laili; ., Ludfi Arya Wardana; ., Didit Yulian Kasdriyanto
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 2 (2023): April-Juni
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i1.616

Abstract

The lack of educator skills in choosing learning models will have a negative impact on their students. The existence of the problem of low student learning outcomes and student activity made the researchers take the initiative to conduct oriented research to improve mathematics learning outcomes using the van hiele learning model. The subjects of this study were 32 grade 5 students. The research location is at SDN Pondok Kelor 1 Paiton Probolinggo. In its implementation using Classroom Action Research (CAR). The data collection process was carried out by observation, interviews, documentation, and learning achievement tests. The data analysis process utilizes a qualitative descriptive type. This qualitative descriptive describes the quality or the quality of the results of the implementation carried out. The results obtained from research on the use of the Van Hiele learning model resulted in an increase in student learning outcomes. Evidenced by the acquisition in the first cycle the value of student learning activities with good criteria, namely 45.86%, in the second cycle increased to 78.11%. In addition, student learning outcomes when calculated using the average score have increased, from 57 in cycle I to 74 in cycle II.
Pengembangan Media Pembelajaran Interaktif Berbasis Ispring Suite Pada Mata Pelajaran Matematika Materi Bangun Datar Kelas III Di SDN Mangunharjo 1 Kota Probolinggo ., Bherlianna Emas Susilo; ., Didit Yulian Kasdriyanto; ., Faridahtul Jannah
Jurnal Pendidikan, Sains Dan Teknologi Vol. 2 No. 4 (2023): Oktober - Desember
Publisher : CV. ITTC INDONESIA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jpst.v2i3.1077

Abstract

Currently there are many learning media using the internet, ranging from simple to complex, one of which is the Ispring Suite. Ispring suite can be used as an application, HTML5, record video, combine images, as well as a quiz maker. It is hoped that with the ispring suite-based interactive learning media it is hoped that it can help teachers and students understand the flat shape material. The research method used is Research and Development (R & D) proposed by Borg & Gall. In its application, there are ten steps in the implementation of development according to Borg & Gall. However, due to limited manpower, time and costs, the researchers simplified it into 5 development models by taking into account the main focus on the selected stages, namely research reviews and small-scale research. The following are the 5 stages, namely Preliminary Study, Design of interactive learning, product development, Validation and limited trials and Revision of the final product in development. Based on the results of the assessment of learning media experts, it can be concluded that the media is said to be very feasible but with revisions. Suggestions or input from the validator is that the bad songs should be removed during the presentation of the material, the font should be enlarged, as well as images that do not need to be deleted or minimized so as not to distract the students' focus.