Himawan, Rantau
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PENGEMBANGAN WEBSITE KONSULTASI KESEHATAN KULIT ONLINE DAN PRODUK SKINCARE DENGAN STANDAR BPOM Panggraita, Vina; Rahmadilla, Jelita; Akbariani, Nurhaliza Vania; Fahrizal, Raihan Ahmad; Himawan, Rantau; Darma, Ade
Jurnal Dialektika Informatika (Detika) Vol 4, No 2 (2024): Jurnal Dialektika Informatika(Detika) Vol.4 No.2 Mei 2024
Publisher : Universitas Muria Kudus

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24176/detika.v4i2.11890

Abstract

Dalam era digital ini, perawatan kulit menjadi aspek penting dalam gaya hidup sehari-hari. Pengguna semakin menyadari pentingnya menggunakan produk skincare yang aman dan sesuai dengan kebutuhan kulit mereka. Pengembangan aplikasi website skincare dengan standar Badan Pengawas Obat dan Makanan (BPOM) dan layanan konsultasi kesehatan kulit online menjadi solusi inovatif. Layanan Konsultasi penting bagi pengguna yang sudah menggunakan skincare yang tidak cocok dengan kulit mereka, sehingga pengguna dapat berkonsultasi dengan ahli dermatologi, melalui platform ini pengguna mendapatkan saran yang personal dan sesuai dengan kondisi kulit mereka oleh dokter ahli dermatologi. Sistem ini kami buat menggunakan bahasa pemrograman Reactjs, Css, dan Database menggunakan MySQL. Oleh karena itu Konsultasi Kesehatan Kulit merupakan fitur rekomendasi untuk kulit wajah agar memudahkan pengguna berkonsultasi dengan dokter ahli dermatologi mengenai perawatan kulit wajah lebih mudah dan sesuai kebutuhan kulit masing-masing, pengguna juga dapat melihat berbagai informasi mengenai jenis perawatan kulit dan berbagai produk-produk yang sudah disediakan. Konsultasi kesehatan kulit dapat dilakukan kapanpun dimanapun melalui online.
History Learning Game of the Three-Day Battle Surabaya with Branching Narrative Himawan, Rantau; Putra, Chrystia Aji; Sihananto, Andreas Nugroho
bit-Tech Vol. 8 No. 3 (2026): bit-Tech
Publisher : Komunitas Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32877/bt.v8i3.3346

Abstract

This study presents the development of an educational history game about the Three-Day Battle in Surabaya, designed using a branching narrative approach to enhance students’ engagement and historical understanding. Traditional history learning in Indonesia often relies on memorization and lacks interactive media, leading to low student motivation. To address this issue, the game integrates a decision-based narrative structure that allows players to explore consequences, experience alternative paths, and engage with historical events through meaningful choices. The game was developed using the Unity Engine with iterative refinement involving playtesting and feedback-based adjustments to dialogue flow, minigame mechanics, and visual presentation. The evaluation involved 15 participants and employed the GUESS-18 instrument. The results indicate strong user reception, with high scores in Narrative Understanding and Game Engagement, while Playability and Aesthetics received moderate ratings, highlighting areas for visual and interaction improvements. Despite the short testing duration, the game demonstrated potential to support historical learning by increasing immersion and reinforcing students’ understanding of key events and cause–effect relationships during the Surabaya conflict. This study contributes to the field of educational game development by demonstrating the pedagogical value of branching narratives and providing a practical model that can be adapted to other historical topics in future research.