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Komunikasi Efektif dalam Pendidikan Jasmani, Kesehatan dan Rekreasi melalui Penggunaan Bahasa Ika Febriana; Aisyah Rahmahani; Edi Berkat Zai; Muhammad Arif Fadly; Sundari Ramahsita
Jurnal Sadewa : Publikasi Ilmu Pendidikan, pembelajaran dan Ilmu Sosial Vol. 2 No. 4 (2024): November : Publikasi Ilmu Pendidikan, pembelajaran dan Ilmu Sosial
Publisher : Asosiasi Riset Ilmu Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.61132/sadewa.v2i4.1274

Abstract

The use of good language has a significant influence on the learning process, including PJOK learning, because it can help teachers and students communicate more easily. Indonesian is one of the languages ​​that can be used in PJOK learning. The purpose of this study was to determine effective communication in Physical Education, Health and Recreation through the use of Language. A survey approach was used in this study, and Google Form was used to collect data. The findings of the study show how important Indonesian is in the learning process because it not only makes it easier for students to understand the material taught by the teacher, but also encourages them to actively participate, communicate, and interact with each other.
Pengembangan Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023: Pengembangan Variasi Latihan Daya Tahan Berbasis Permainan dengan Uji Coopeer test pada Mahasiswa PJKR C Stambuk 2023 Ade Ros Riza; Fauziah Amanda Rambe; Muhammad Reza Nasution; Remika Maretama Situmorang; Sundari Ramahsita; Ingat Berkat Giawa; Winsara Diwa
SPORTIVE: Journal Of Physical Education, Sport and Recreation Vol. 10 No. 1 (2026): 30 Maret 2026
Publisher : Prodi Pendidikan Jasmani dan Olahraga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/t3tdt494

Abstract

The low variation of weight training in physical education learning impacts on the improvement of aerobic fitness and suboptimal student motivation. This study aims to develop and test the effectiveness of a structured and adaptive game-based weight training model in increasing VO₂max and student participation. The method used is Research and Development (R&D) with the stages of needs analysis, model design, limited trials, and evaluation. The research subjects were 20 students. The research instruments included a 12-minute Cooper test, observation sheets, and expert validation questionnaires. Data analysis used a paired sample t-test at a significance level of 0.05. The results showed a significant increase in VO₂max from an average of 35.2 ± 2.8 to 39.6 ± 3.1 (Δ = 4.4), with a t(19) value = 8.72; p = 0.000 (p < 0.05). The distance covered increased from 2,400 ± 210 meters to 2,780 ± 230 meters, and student participation increased by 27%. The uniqueness of this study lies in the integration of game, competition, and cooperation elements in one systematic training model. The conclusion shows that the game-based endurance training model is significantly effective in increasing aerobic capacity, motivation, and student engagement, and has the potential to be an innovative alternative in physical education learning in higher education that is more active, adaptive, and oriented towards improving the quality of learning outcomes holistically.