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Implementation of Ethno-STEM Learning through the "Lompek Kodok" Game to Enhance Critical Thinking Ability: Penerapan Pembelajaran Etno-STEM melalui Permainan Lompek Kodok untuk Meningkatkan Kemampuan Berpikir Kritis Putri, Meisy Haziza; Desy Hanisa Putri , Desy Hanisa Putri; Iwan Setiawan , Iwan Setiawan; Aprina Defianti, Aprina Defianti
SEJ (Science Education Journal) Vol. 8 No. 1 (2024): May
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/sej.v8i1.1655

Abstract

The research on the implementation of Etno-STEM learning involves four indicators of Science, Technology, Engineering, and Mathematics based on the culture local wisdom of the surrounding community. This study is crucial for investigating the enhancement of students' critical thinking abilities, as this approach has the potential to broaden insights into the effectiveness of classroom learning and student responses to it. Thus, it can provide a reference for developing learning approaches on how incorporating local values into STEM education can improve academic outcomes and student engagement. This research aims to describe the improvement of students' critical thinking abilities taught with Ethno STEM through the traditional game of Lompek Kodok. It also aims to describe students' responses to the implementation of Ethno-STEM learning. The research was conducted at SMA Negeri 04 Kota Bengkulu with a total of 225 10th-grade students during the first semester of the academic year 2023/2024. The research type used in this study is Pre-Experimental, and the design used is One Group Pretest-Posttest Design. The instruments used were a critical thinking ability test and a response questionnaire for 33 students selected using purposive sampling techniques. The instruments used are critical thinking ability tests and response questionnaires. Data analysis techniques that will measure the improvement of critical thinking abilities include Descriptive Analysis and Inferential Analysis with N-Gain. Meanwhile, descriptive statistical analysis will be used to measure student responses. The research results show that the N-Gain value in class X MIPA 3 is 0,75, indicating that the class is in the high category. Additionally, students' responses to this research are categorized as very good, with percentages as follows: 80% for the attitude towards the process aspect, 87% for interest level, and 82% for clarity towards the process aspect. Overall, Ethno STEM learning can improve students' critical thinking abilities.
Improving Student Entrepreneurship Skills in Era Society 5.0 through Japik Minolasy Online Business Denti, Emilia; Putri, Meisy Haziza; AN, Meutia Rahma; Tuljanah, Nurhalilah
FINGER : Jurnal Ilmiah Teknologi Pendidikan Vol. 2 No. 2 (2023): FINGER : Jurnal Ilmiah Teknologi Pendidikan June 2023
Publisher : CV. Media Inti Teknologi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58723/finger.v2i2.108

Abstract

The development from the industrial era to the information age made significant changes. The very fast pace of information makes changes in both positive and negative directions. The positive thing about the development of the rate of information is marked by the ease of getting information. While the negative things from the development of the rate of information can damage humans because the information obtained is not good and can damage the mentality. The data analysis method in this study uses descriptive-qualitative analysis. Qualitative research is conducted to build knowledge through understanding and discovery, so that it is expected to be able to reveal various detailed and meaningful information, but also does not reject quantitative information in the form of numbers. In addition, it uses a descriptive approach that aims to provide an overview of student perceptions of the Japik Minolasy online business. Measurement of student perceptions was based on a Likert scale with a range of 1 to 5. By looking at the table of entrepreneurial skills and then calculating the percentage, the researcher got the percentage of skills before doing Japik Minolasy online business of 51.42%. This means that entrepreneurial skills are in the sufficient category. Then the percentage of skills obtained by researchers after running Japik Minolasy's online business increased to 85.71%. This shows that the scale obtained is very good. Determination of this scale based on Table 2 value criteria. An entrepreneur must be able to find good opportunities to do business and develop them properly. At that time required a variety of capabilities to support in order to produce something optimally. Some of these abilities we can call skills. From the results of the study, it appears that some of the skills possessed, both soft skills and hard skills, have increased before doing business and after doing business.