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Peningkatan Kemampuan Matematika Melalui Penggunaan Metode Pembelajaran Berbasis Permainan di Sekolah Dasar Negeri 060944 Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra
Jurnal Bintang Pendidikan Indonesia Vol 2 No 3 (2024): Agustus : Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i3.3136

Abstract

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.
Peningkatan Kemampuan Matematika Melalui Penggunaan Metode Pembelajaran Berbasis Permainan di Sekolah Dasar Negeri 060944 Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 3 (2024): Agustus : Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i3.3136

Abstract

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.