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Peningkatan Kemampuan Matematika Melalui Penggunaan Metode Pembelajaran Berbasis Permainan di Sekolah Dasar Negeri 060944 Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra
Jurnal Bintang Pendidikan Indonesia Vol 2 No 3 (2024): Agustus : Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i3.3136

Abstract

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.
Pengembangan Media Diorama Dalam Pembelajaran Siklus Pada Makhluk Hidup Untuk Siswa Kelas III SD TA 2024/2025 : Penelitian Adinda Riana Hermawan; Zainuddin Muchtar; Lidia Simanihuruk; Suyit Ratno; Try Wahyu Purnomo
Jurnal Pengabdian Masyarakat dan Riset Pendidikan Vol. 4 No. 1 (2025): Jurnal Pengabdian Masyarakat dan Riset Pendidikan Volume 4 Nomor 1 (Juli 2025 -
Publisher : Lembaga Penelitian dan Pengabdian Masyarakat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/jerkin.v4i1.2011

Abstract

Penelitian ini bertujuan untuk mengetahui validitas kelayakan dan efektivitas media diorama dalam pembelajaran siklus pada makhluk hidup untuk siswa kelas III SD TA 2024/2025. Jenis penelitian pengembangan yaitu yang digunakan adalah ADDIE yang terdiri dari 5 tahap yakni, analysis, design, development, implementation dan evaluation. Subjek penelitian ini sebanyak 25 orang dan merupakan siswa kelas III SDS Al – Washliyah No. 02 Medan. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara serta tes dengan analisis data kuantitatif dan kualitatif. Hasil penilaian validasi oleh ahli materi menunjukkan persentase sebesar 94% dengan kategori “sangat layak”, penilaian validasi oleh ahli media menunjukkan persentase sebesar 82% dengan kategori “sangat layak” dan penilaian validasi oleh ahli praktisi menunjukkan persentase sebesar 88% dengan kategori “sangat layak”. Keefektifan media diperoleh berdasarkan hasil uji posttest sebesar 92% kategori “sangat efektif”. Kesimpulan media diorama sangat layak digunakan untuk meningkatkan hasil belajar peserta didik kelas III SDS Al – Washliyah No.02 Medan.
Peningkatan Kemampuan Matematika Melalui Penggunaan Metode Pembelajaran Berbasis Permainan di Sekolah Dasar Negeri 060944 Adinda Riana Hermawan; Khairunnisya Azzahra; Siti Azahra
Jurnal Bintang Pendidikan Indonesia Vol. 2 No. 3 (2024): Agustus : Jurnal Bintang Pendidikan Indonesia
Publisher : Pusat Riset dan Inovasi Nasional

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jubpi.v2i3.3136

Abstract

This research aims to explore the effectiveness of using game-based learning methods in improving the mathematical abilities of students at State Elementary School 060944. The research was conducted using an experimental pre-test post-test control group design, involving two classes with a total of 60 students. One class was the control group and received conventional learning, while the other class was the experimental group and received game-based learning. The research results show that game-based learning is effective in improving students mathematical understanding and skills compared to conventional lerning. The practical implication of this research is the importance of integrating interesting and activity-based learning methods in the learning process at State Elementary School 060944 to improve student academic achievement.