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Inovasi Kurikulum dan Pembelajaran Pendidikan Singapore Sholihah, Mar'atun; Kamil, Nurhusna; Nurramadani, Lilia; Saputri, Indri Dewi
Berdikari: Jurnal Inovasi dan Penerapan Ipteks Vol 12, No 1: February 2024
Publisher : Universitas Muhammadiyah Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18196/berdikari.v12i1.18875

Abstract

STEM, the acronym for Science, Technology, Engineering and Mathematics, is several groups of knowledge that are modified in one lesson. Nowadays, STEM learning has a special place in the hearts of every educator as an effort to improve 21st century skills. STEM learning can be combined with the provision of a makerspace. This article discussed the provision of STEM-based makerspaces in the world of education as learning curriculum innovations that can be implemented. This qualitative research applied a case study approach. The research sample consisted of 10 people in early childhood with an age range of 5-6 years. Interviews, observation, and documentation were methods used to make it easier to collect research data, while data analysis techniques were carried out by means of data triangulation starting from the stages of data collection, data reduction and data presentation. Based on the results of the research, information has been obtained that the application of STEM-based makerspaces in the world of education, especially at the preschool level, can stimulate children's development optimally. This is based on children's direct experience when carrying out activities that are more meaningful than just talking. Apart from that, the application of STEM-based makerspaces in the world of education is also believed to be able to increase children's interest and learning outcomes so that in the future, the application of STEM-based makerspaces should be increased further, especially in the 21st century
Implementation of Snakes and Ladders Game to Stimulate Early Childhood Numeracy Development Nurramadani, Lilia; Ichsan, Ichsan
Southeast Asian Journal of Islamic Education Vol 7 No 2 (2024): Southeast Asian Journal of Islamic Education, December 2024
Publisher : Faculty of Education and Teacher Training of UINSI Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21093/sajie.v7i2.9240

Abstract

One type of traditional game is the Snakes and Ladders game, which can significantly impact early childhood numeracy development. This research aimed to explore the implications of the Snakes and Ladders game in stimulating numeracy skills in preschool children. The type of research was descriptive qualitative with the research site at RA Al-Fattah Jangga Baru, and the subjects in this study were group B children, totaling 17 children. Data collection was done through observation, interviews, and documentation. The data analysis was conducted through data reduction, data display, and conclusion formulation. This study identified how elements of the Snakes and Ladders game, such as number recognition, step counting, and understanding the concept of sequence, can support the development of children's basic maths skills. The results proved that the Snakes and Ladders game not only teaches numbers and sequences but also develops cognitive skills such as planning and problem-solving, enhancing the intellectual development of children. In addition, the social interactions during the game enrich children's learning experience, improve communication skills, and strengthen the understanding of numerical concepts. The results suggest that the Snakes and Ladders game can improve children's numeracy skills and that the game can also be powerfully incorporated into the early childhood education curriculum as a tool that makes maths more fun and interactive.